NeuralFloors++: Consistent Street-Level Scene Generation From BEV Semantic Maps

Learning autonomous driving capabilities requires diverse and realistic training data. This has led to exploring generative techniques as an alternative to real-world data collection. In this paper we propose a method for synthesising photo-realistic urban driving scenes, along with semantic, instance and depth ground-truth. Our model relies on Bird’s Eye View (BEV) representations due to their compositionality and scene content control capabilities, reducing the need for traditional simulators. We employ a two-stage process: first, a 3D scene representation is extracted from BEV semantic, instance and style maps using a neural field. After rendering the semantic, instance, depth and style maps from a ground-view perspective, a second stage based on a diffusion model is used to generate the photo-realistic scene. We extend our prior work - NeuralFloors, to include multiple-view outputs, style manipulation for finer control at the object level through instance-wise style maps and cross-frame consistency via auto-regressive training. The proposed system is evaluated extensively on the KITTI-360 dataset, showing improved realism and semantic alignment for generated images.

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Publication Details

Published
2024-10-14
DOI
https://doi.org/10.1109/iros58592.2024.10802002
Primary Topic
3D Modeling in Geospatial Applications
Type
article
Field-Weighted Citation Impact
0.00

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article

NeuralFloors++: Consistent Street-Level Scene Generation From BEV Semantic Maps

Valentina Muşat, Matthew Gadd, Paul Newman, Daniele De Martini
3D Modeling in Geospatial Applications
article

NeuralFloors++: Consistent Street-Level Scene Generation From BEV Semantic Maps

Valentina Muşat, Matthew Gadd, Paul Newman, Daniele De Martini
article en

Abstract

Learning autonomous driving capabilities requires diverse and realistic training data. This has led to exploring generative techniques as an alternative to real-world data collection. In this paper we propose a method for synthesising photo-realistic urban driving scenes, along with semantic, instance and depth ground-truth. Our model relies on Bird’s Eye View (BEV) representations due to their compositionality and scene content control capabilities, reducing the need for traditional simulators. We employ a two-stage process: first, a 3D scene representation is extracted from BEV semantic, instance and style maps using a neural field. After rendering the semantic, instance, depth and style maps from a ground-view perspective, a second stage based on a diffusion model is used to generate the photo-realistic scene. We extend our prior work - NeuralFloors, to include multiple-view outputs, style manipulation for finer control at the object level through instance-wise style maps and cross-frame consistency via auto-regressive training. The proposed system is evaluated extensively on the KITTI-360 dataset, showing improved realism and semantic alignment for generated images.

University of Oxford (GB), Robotics Research (United States) (US)
DeepMind
Sustainable cities and communities
Openalex Percentile: Top 74%
3D Modeling in Geospatial Applications
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NeuralFloors++: Consistent Street-Level Scene Generation From BEV Semantic Maps — Valentina Muşat, Matthew Gadd, et al. · (2024) | TGRS Research Map | TGRS