Foul Detection for Table Tennis Serves Using Deep Learning

Detecting serve fouls in table tennis is critical for ensuring fair play. This paper explores the development of foul detection of table tennis serves by leveraging 3D ball trajectory analysis and deep learning techniques. Using a multi-camera setup and a custom dataset, we employed You Only Look Once (YOLO) models for ball detection and Transformers for critical trajectory point identification. We achieved 87.52% precision in detecting fast-moving balls and an F1 score of 0.93 in recognizing critical serve points such as the throw, highest, and hit points. These results enable precise serve segmentation and robust foul detection based on criteria like toss height and vertical angle compliance. The approach simplifies traditional methods by focusing solely on the ball motion, eliminating computationally intensive pose estimation. Despite limitations such as a controlled experimental environment, the findings demonstrate the feasibility of artificial intelligence (AI)-driven referee systems for table tennis games, providing a foundation for broader applications in sports officiating.

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Publication Details

Journal
Electronics
Published
2024-12-25
DOI
https://doi.org/10.3390/electronics14010027
Citations
4
Primary Topic
Sports Dynamics and Biomechanics
Type
article
Field-Weighted Citation Impact
0.74
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article

Foul Detection for Table Tennis Serves Using Deep Learning

Minh Nguyen, Xue Jun Li, Weiqi Yan, Guang Yang
4 citations
Electronics
Sports Dynamics and Biomechanics
0.74
article

Foul Detection for Table Tennis Serves Using Deep Learning

Minh Nguyen, Xue Jun Li, Weiqi Yan, Guang Yang
article en
4 citations

Abstract

Detecting serve fouls in table tennis is critical for ensuring fair play. This paper explores the development of foul detection of table tennis serves by leveraging 3D ball trajectory analysis and deep learning techniques. Using a multi-camera setup and a custom dataset, we employed You Only Look Once (YOLO) models for ball detection and Transformers for critical trajectory point identification. We achieved 87.52% precision in detecting fast-moving balls and an F1 score of 0.93 in recognizing critical serve points such as the throw, highest, and hit points. These results enable precise serve segmentation and robust foul detection based on criteria like toss height and vertical angle compliance. The approach simplifies traditional methods by focusing solely on the ball motion, eliminating computationally intensive pose estimation. Despite limitations such as a controlled experimental environment, the findings demonstrate the feasibility of artificial intelligence (AI)-driven referee systems for table tennis games, providing a foundation for broader applications in sports officiating.

ElectronicsVol. 14(1)
Auckland University of Technology (NZ)
Peace, Justice and strong institutions
Openalex Percentile: Top 31%
Sports Dynamics and Biomechanics
0.74
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