The impact of gamification factors on the continuous usage intention of Momo e-wallet users in Hanoi

Gamification is increasingly being applied to mobile applications, including e-wallets, to create a more interactive and engaging user experience. As a growing number of financial applications incorporate gamification elements to encourage customer usage, it becomes essential to understand the impact of gamification features in this domain. To explore this phenomenon, this study draws on the Stimulus-Organism-Response (SOR) framework to investigate how gamification features influence the continuous usage intention of users through enjoyment. An online questionnaire was designed to collect data from 151 Momo e-wallet users who had experience with gamified e-wallet applications. Partial Least Square Structural Equation Modeling (PLS-SEM) was utilized to validate the proposed research model. The results show that Social Interaction, Competition, Ease of Use and Rewards positively affect Enjoyment, which in turn leads to Continuous Usage Intention. The research results are consistent with previous findings and confirm the validity of the SOR framework. Additionally, suggestions for e-wallet service providers and policy makers are given to drive continued e-wallet usage and foster long-term customer relationships.

Authors

Publication Details

Journal
VNU JOURNAL OF ECONOMICS AND BUSINESS
Published
2024-12-25
DOI
https://doi.org/10.57110/vnu-jeb.v4i6.349
Citations
1
Primary Topic
Technology Adoption and User Behaviour
Type
article
Field-Weighted Citation Impact
1.05
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The impact of gamification factors on the continuous usage intention of Momo e-wallet users in Hanoi

Nguyen Luong Trung, Hoang Truong Trong
1 citations
VNU JOURNAL OF ECONOMICS AND BUSINESS
Technology Adoption and User Behaviour
1.05
article

The impact of gamification factors on the continuous usage intention of Momo e-wallet users in Hanoi

Nguyen Luong Trung, Hoang Truong Trong
article en
1 citations

Abstract

Gamification is increasingly being applied to mobile applications, including e-wallets, to create a more interactive and engaging user experience. As a growing number of financial applications incorporate gamification elements to encourage customer usage, it becomes essential to understand the impact of gamification features in this domain. To explore this phenomenon, this study draws on the Stimulus-Organism-Response (SOR) framework to investigate how gamification features influence the continuous usage intention of users through enjoyment. An online questionnaire was designed to collect data from 151 Momo e-wallet users who had experience with gamified e-wallet applications. Partial Least Square Structural Equation Modeling (PLS-SEM) was utilized to validate the proposed research model. The results show that Social Interaction, Competition, Ease of Use and Rewards positively affect Enjoyment, which in turn leads to Continuous Usage Intention. The research results are consistent with previous findings and confirm the validity of the SOR framework. Additionally, suggestions for e-wallet service providers and policy makers are given to drive continued e-wallet usage and foster long-term customer relationships.

VNU JOURNAL OF ECONOMICS AND BUSINESSVol. 4(6)
Openalex Percentile: Top 11%
Technology Adoption and User Behaviour
1.05
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.