SceneSense: Diffusion Models for 3D Occupancy Synthesis from Partial Observation

When exploring new areas, robotic systems generally exclusively plan and execute controls over geometry that has been directly measured. This planning paradigm can lead to unintuitive exploration or replanning latency when entering areas that were previous obstructed from view. To address this we present SceneSense, a real-time 3D diffusion model for synthesizing 3D occupancy information from partial observations that effectively predicts these occluded or out of view geometries for use in future planning and control frameworks. SceneSense uses a running occupancy map and a single RGB-D camera to generate predicted geometry around the platform at runtime, even when the geometry is occluded or out of view. Our architecture ensures that SceneSense never overwrites observed free or occupied space. By preserving the integrity of the observed map, SceneSense mitigates the risk of corrupting the observed space with generative predictions. While SceneSense is shown to operate well using a single RGB-D camera, the framework is flexible enough to extend to additional modalities. Unlike existing models that necessitate multiple views and offline scene synthesis, or are focused on filling gaps in observed data, our findings demonstrate that SceneSense is an effective approach to estimating unobserved local occupancy information at runtime. Local occupancy predictions from SceneSense are shown to better represent the ground truth occupancy distribution during the test exploration trajectories than the running occupancy map. The source code can be found on our website: https://arpg.github.io/scenesense/

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Publication Details

Published
2024-10-14
DOI
https://doi.org/10.1109/iros58592.2024.10802589
Citations
2
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
1.26
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article

SceneSense: Diffusion Models for 3D Occupancy Synthesis from Partial Observation

Christoffer Heckman, Brendan Crowe, Lorin Achey, Bradley Hayes et al.
2 citations
Computer Graphics and Visualization Techniques
1.26
article

SceneSense: Diffusion Models for 3D Occupancy Synthesis from Partial Observation

Christoffer Heckman, Brendan Crowe, Lorin Achey, Bradley Hayes, Doncey Albin, Alec Reed
article en
2 citations

Abstract

When exploring new areas, robotic systems generally exclusively plan and execute controls over geometry that has been directly measured. This planning paradigm can lead to unintuitive exploration or replanning latency when entering areas that were previous obstructed from view. To address this we present SceneSense, a real-time 3D diffusion model for synthesizing 3D occupancy information from partial observations that effectively predicts these occluded or out of view geometries for use in future planning and control frameworks. SceneSense uses a running occupancy map and a single RGB-D camera to generate predicted geometry around the platform at runtime, even when the geometry is occluded or out of view. Our architecture ensures that SceneSense never overwrites observed free or occupied space. By preserving the integrity of the observed map, SceneSense mitigates the risk of corrupting the observed space with generative predictions. While SceneSense is shown to operate well using a single RGB-D camera, the framework is flexible enough to extend to additional modalities. Unlike existing models that necessitate multiple views and offline scene synthesis, or are focused on filling gaps in observed data, our findings demonstrate that SceneSense is an effective approach to estimating unobserved local occupancy information at runtime. Local occupancy predictions from SceneSense are shown to better represent the ground truth occupancy distribution during the test exploration trajectories than the running occupancy map. The source code can be found on our website: https://arpg.github.io/scenesense/

University of Colorado Boulder (US), Robotics Research (United States) (US)
Openalex Percentile: Top 11%
Computer Graphics and Visualization Techniques
1.26
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