FootstepNet: an Efficient Actor-Critic Method for Fast On-line Bipedal Footstep Planning and Forecasting

Designing a humanoid locomotion controller is challenging and classically split up in sub-problems. Footstep planning is one of those, where the sequence of footsteps is defined. Even in simpler environments, finding a minimal sequence, or even a feasible sequence, yields a complex optimization problem. In the literature, this problem is usually addressed by search-based algorithms (e.g. variants of A*). However, such approaches are either computationally expensive or rely on hand-crafted tuning of several parameters. In this work, at first, we propose an efficient footstep planning method to navigate in local environments with obstacles, based on state-of-the art Deep Reinforcement Learning (DRL) techniques, with very low computational requirements for on-line inference. Our approach is heuristic-free and relies on a continuous set of actions to generate feasible footsteps. In contrast, other methods necessitate the selection of a relevant discrete set of actions. Second, we propose a forecasting method, allowing to quickly estimate the number of footsteps required to reach different candidates of local targets. This approach relies on inherent computations made by the actor-critic DRL architecture. We demonstrate the validity of our approach with simulation results, and by a deployment on a kid-size humanoid robot during the RoboCup 2023 competition.

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Publication Details

Published
2024-10-14
DOI
https://doi.org/10.1109/iros58592.2024.10802320
Citations
2
Primary Topic
Robotic Locomotion and Control
Type
article
Field-Weighted Citation Impact
0.37

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article

FootstepNet: an Efficient Actor-Critic Method for Fast On-line Bipedal Footstep Planning and Forecasting

Grégoire Passault, Mélodie Daniel, Clément Gaspard, Olivier Ly
2 citations
Robotic Locomotion and Control
0.37
article

FootstepNet: an Efficient Actor-Critic Method for Fast On-line Bipedal Footstep Planning and Forecasting

Grégoire Passault, Mélodie Daniel, Clément Gaspard, Olivier Ly
article en
2 citations

Abstract

Designing a humanoid locomotion controller is challenging and classically split up in sub-problems. Footstep planning is one of those, where the sequence of footsteps is defined. Even in simpler environments, finding a minimal sequence, or even a feasible sequence, yields a complex optimization problem. In the literature, this problem is usually addressed by search-based algorithms (e.g. variants of A*). However, such approaches are either computationally expensive or rely on hand-crafted tuning of several parameters. In this work, at first, we propose an efficient footstep planning method to navigate in local environments with obstacles, based on state-of-the art Deep Reinforcement Learning (DRL) techniques, with very low computational requirements for on-line inference. Our approach is heuristic-free and relies on a continuous set of actions to generate feasible footsteps. In contrast, other methods necessitate the selection of a relevant discrete set of actions. Second, we propose a forecasting method, allowing to quickly estimate the number of footsteps required to reach different candidates of local targets. This approach relies on inherent computations made by the actor-critic DRL architecture. We demonstrate the validity of our approach with simulation results, and by a deployment on a kid-size humanoid robot during the RoboCup 2023 competition.

Centre National de la Recherche Scientifique (FR), Université de Bordeaux (FR), Laboratoire Bordelais de Recherche en Informatique (FR)
Université de Bordeaux
Openalex Percentile: Top 41%
Robotic Locomotion and Control
0.37
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