A Two-Stage Reinforcement Learning Approach for Robot Navigation in Long-range Indoor Dense Crowd Environments

Safe and efficient mobility is vital for mobile robots navigating long-range indoor crowd environments, such as supermarkets, restaurants, and railway stations. Traditional path planning methods are challenged because of the high dynamics of pedestrians and constrained feasible regions. Existing long-range deep reinforcement learning (DRL) path planning methods often exhibit low success rates and driving speeds in long-range navigation tasks under crowded conditions. To overcome these issues, we propose a new two-stage DRL method, known as TSDRL, where the long-range navigation task is divided into subgoal generation (SG) and planning refinement (PR) stages. In the SG stage, the agent is trained to learn a decision-making policy to generate subgoals at each decision time to avoid dense crowds. In the PR stage, the agent learns a safer and more efficient planning policy based on each subgoal generated in the SG stage to improve the robot’s movement safety and speed. Simulated experiments show that our method outperforms traditional and long-range DRL path planning methods in terms of safety, efficiency, generalization, and robustness. Furthermore, we evaluate our approach using the Turtlebot2 platform in a real-world setting, demonstrating that the robot can navigate safely and efficiently while avoiding dense crowds.

Authors

Institutions

Publication Details

Published
2024-10-14
DOI
https://doi.org/10.1109/iros58592.2024.10801711
Citations
5
Primary Topic
Evacuation and Crowd Dynamics
Type
article
Field-Weighted Citation Impact
1.68
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

A Two-Stage Reinforcement Learning Approach for Robot Navigation in Long-range Indoor Dense Crowd Environments

Long Zeng, Fu Li, Tao Zhang, X B Jing et al.
5 citations
Evacuation and Crowd Dynamics
1.68
article

A Two-Stage Reinforcement Learning Approach for Robot Navigation in Long-range Indoor Dense Crowd Environments

Long Zeng, Fu Li, Tao Zhang, X B Jing, Xin Xiong
article en
5 citations

Abstract

Safe and efficient mobility is vital for mobile robots navigating long-range indoor crowd environments, such as supermarkets, restaurants, and railway stations. Traditional path planning methods are challenged because of the high dynamics of pedestrians and constrained feasible regions. Existing long-range deep reinforcement learning (DRL) path planning methods often exhibit low success rates and driving speeds in long-range navigation tasks under crowded conditions. To overcome these issues, we propose a new two-stage DRL method, known as TSDRL, where the long-range navigation task is divided into subgoal generation (SG) and planning refinement (PR) stages. In the SG stage, the agent is trained to learn a decision-making policy to generate subgoals at each decision time to avoid dense crowds. In the PR stage, the agent learns a safer and more efficient planning policy based on each subgoal generated in the SG stage to improve the robot’s movement safety and speed. Simulated experiments show that our method outperforms traditional and long-range DRL path planning methods in terms of safety, efficiency, generalization, and robustness. Furthermore, we evaluate our approach using the Turtlebot2 platform in a real-world setting, demonstrating that the robot can navigate safely and efficiently while avoiding dense crowds.

University Town of Shenzhen (CN), Tsinghua University (CN)
Openalex Percentile: Top 16%
Evacuation and Crowd Dynamics
1.68
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.