Raising Awareness of Climate Heritage Resilience and Vulnerability by Playing Serious Video Games

Contemporary climate change affects not only human beings and natural ecosystems but tangible cultural heritage, too. Understanding and appreciating climate change’s influence on built cultural heritage involves raising awareness of vulnerability and resilience issues. Hence, educators need to develop integrated approaches to teaching the protection and preservation of architectural heritage from climate change, including the creation of educational resources, including serious video games, to teach climate resilience and vulnerability. In this context, the authors developed two 3D maze video games—“Let Us Save Venice” and the Vulnerability game—focused on engaging students and raising awareness of climate heritage issues. The article discusses the results from the experimental validation of the Vulnerability game and tries to answer how game design enhanced by using the revised Bloom taxonomy and active collaboration with domain specialists can improve learning outcomes, learnability factors, and game experience. The findings suggest that the maze games can effectively supplement traditional teaching approaches in raising awareness and teaching climate resilience in cultural heritage contexts.

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Publication Details

Journal
Applied Sciences
Published
2024-12-24
DOI
https://doi.org/10.3390/app15010021
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.79

Funders

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Raising Awareness of Climate Heritage Resilience and Vulnerability by Playing Serious Video Games

Boyan Bontchev, Dessislava Vassileva, Luciano De Bonis, Giovanni Ottaviano et al.
1 citations
Applied Sciences
Educational Games and Gamification
0.79
article

Raising Awareness of Climate Heritage Resilience and Vulnerability by Playing Serious Video Games

Boyan Bontchev, Dessislava Vassileva, Luciano De Bonis, Giovanni Ottaviano, Rossella Nocera, Valentina Terzieva
article en
1 citations

Abstract

Contemporary climate change affects not only human beings and natural ecosystems but tangible cultural heritage, too. Understanding and appreciating climate change’s influence on built cultural heritage involves raising awareness of vulnerability and resilience issues. Hence, educators need to develop integrated approaches to teaching the protection and preservation of architectural heritage from climate change, including the creation of educational resources, including serious video games, to teach climate resilience and vulnerability. In this context, the authors developed two 3D maze video games—“Let Us Save Venice” and the Vulnerability game—focused on engaging students and raising awareness of climate heritage issues. The article discusses the results from the experimental validation of the Vulnerability game and tries to answer how game design enhanced by using the revised Bloom taxonomy and active collaboration with domain specialists can improve learning outcomes, learnability factors, and game experience. The findings suggest that the maze games can effectively supplement traditional teaching approaches in raising awareness and teaching climate resilience in cultural heritage contexts.

Applied SciencesVol. 15(1)
University of Molise (IT), Bulgarian Academy of Sciences (BG), Institute of Information and Communication Technologies (BG), Sofia University "St. Kliment Ohridski" (BG)
European Commission, Erasmus+
Climate action
Openalex Percentile: Top 21%
Educational Games and Gamification
0.79
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