Real-Time Interactions Between Human Controllers and Remote Devices in Metaverse

Supporting real-time interactions between human controllers and remote devices remains a challenging goal in the Metaverse due to the stringent requirements on computing workload, communication throughput, and round-trip latency. In this paper, we establish a novel framework for real-time interactions through the virtual models in the Metaverse. Specifically, we jointly predict the motion of the human controller for 1) proactive rendering in the Metaverse and 2) generating control commands to the real-world remote device in advance. The virtual model is decoupled into two components for rendering and control, respectively. To dynamically adjust the prediction horizons for rendering and control, we develop a two-step human-in-the-loop continuous reinforcement learning approach and use an expert policy to improve the training efficiency. An experimental prototype is built to verify our algorithm with different communication latencies. Compared with the baseline policy without prediction, our proposed method can reduce 1) the Motion-To-Photon (MTP) latency between human motion and rendering feedback and 2) the root mean squared error (RMSE) between human motion and real-world remote devices significantly.

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Publication Details

Published
2024-10-21
DOI
https://doi.org/10.1109/metroxraine62247.2024.10795969
Citations
3
Primary Topic
Robotics and Automated Systems
Type
article
Field-Weighted Citation Impact
0.98
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article

Real-Time Interactions Between Human Controllers and Remote Devices in Metaverse

Xiangmin Xu, Changyang She, Kan Chen, Zhen Meng et al.
3 citations
Robotics and Automated Systems
0.98
article

Real-Time Interactions Between Human Controllers and Remote Devices in Metaverse

Xiangmin Xu, Changyang She, Kan Chen, Zhen Meng, Philip G. Zhao
article en
3 citations

Abstract

Supporting real-time interactions between human controllers and remote devices remains a challenging goal in the Metaverse due to the stringent requirements on computing workload, communication throughput, and round-trip latency. In this paper, we establish a novel framework for real-time interactions through the virtual models in the Metaverse. Specifically, we jointly predict the motion of the human controller for 1) proactive rendering in the Metaverse and 2) generating control commands to the real-world remote device in advance. The virtual model is decoupled into two components for rendering and control, respectively. To dynamically adjust the prediction horizons for rendering and control, we develop a two-step human-in-the-loop continuous reinforcement learning approach and use an expert policy to improve the training efficiency. An experimental prototype is built to verify our algorithm with different communication latencies. Compared with the baseline policy without prediction, our proposed method can reduce 1) the Motion-To-Photon (MTP) latency between human motion and rendering feedback and 2) the root mean squared error (RMSE) between human motion and real-world remote devices significantly.

The University of Sydney (AU), University of Manchester (GB), University of Glasgow (GB)
Openalex Percentile: Top 22%
Robotics and Automated Systems
0.98
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