A Methodological Approach for Unveiling the Evolution of Frescoes Through a Virtual Reality

Virtual Reality (VR) technologies offer a break-through in overcoming architectural barriers, enabling users to visualize and interact with otherwise inaccessible places. This paper explores the application of VR, particularly in the context of Matera Sassi's rock churches. Due to the irregular structure of the site, traditional exploration methods pose challenges, especially for individuals with motor disabilities. Using the Unreal Engine 5.2 game engine and digital photogrammetry, we reconstruct and explore 3D models of rock churches, focusing on fresco details for high-quality mesh generation. To enhance realism, we incorporate virtual avatars of real experts using motion capture systems for lifelike animations. Furthermore, our application supports remote, real-time user interactions, enabling immersive experiences via Head Mounted Displays (HMDs) such as the HTC Vive Focus 3. To assess this application, user studies with specialists were conducted to gather feedback on usability and sentiment, demonstrating the potential of VR in promoting accessibility and cultural heritage analysis.

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Publication Details

Published
2024-10-21
DOI
https://doi.org/10.1109/metroxraine62247.2024.10796372
Citations
2
Primary Topic
3D Surveying and Cultural Heritage
Type
article
Field-Weighted Citation Impact
1.67
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article

A Methodological Approach for Unveiling the Evolution of Frescoes Through a Virtual Reality

Ugo Erra, Gabriele Gilio, Nicola Capece, Gilda Manfredi et al.
2 citations
3D Surveying and Cultural Heritage
1.67
article

A Methodological Approach for Unveiling the Evolution of Frescoes Through a Virtual Reality

Ugo Erra, Gabriele Gilio, Nicola Capece, Gilda Manfredi, Francesca Sogliani, Brunella Gargiulo
article en
2 citations

Abstract

Virtual Reality (VR) technologies offer a break-through in overcoming architectural barriers, enabling users to visualize and interact with otherwise inaccessible places. This paper explores the application of VR, particularly in the context of Matera Sassi's rock churches. Due to the irregular structure of the site, traditional exploration methods pose challenges, especially for individuals with motor disabilities. Using the Unreal Engine 5.2 game engine and digital photogrammetry, we reconstruct and explore 3D models of rock churches, focusing on fresco details for high-quality mesh generation. To enhance realism, we incorporate virtual avatars of real experts using motion capture systems for lifelike animations. Furthermore, our application supports remote, real-time user interactions, enabling immersive experiences via Head Mounted Displays (HMDs) such as the HTC Vive Focus 3. To assess this application, user studies with specialists were conducted to gather feedback on usability and sentiment, demonstrating the potential of VR in promoting accessibility and cultural heritage analysis.

University of Basilicata (IT)
Sustainable cities and communities
Openalex Percentile: Top 12%
3D Surveying and Cultural Heritage
1.67
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A Methodological Approach for Unveiling the Evolution of Frescoes Through a Virtual Reality — Ugo Erra, Gabriele Gilio, et al. · (2024) | TGRS Research Map | TGRS