Research on a Method for Realizing Three-Dimensional Real-Time Cloud Rendering Based on Cesium
As a cutting-edge development trend in the field of visualization, cloud rendering technology is currently dominated by game engine manufacturers. Cloud rendering technology based on WebGL engine has not yet been fully developed. This article conducts research on the method of three-dimensional real-time cloud rendering by developing cloud rendering through open-source WebGL engines, taking open-source component Cesium as the entry point. The aim is to solve the problem of high costs faced by small and micro enterprises when conducting secondary development and replacement of engines, thereby breaking through technical barriers and having independent ownership of core technology patents, and achieving a three-dimensional real-time cloud rendering technology application based on the Cesium engine.
Authors
- Xiaonan Hu (ORCID: https://orcid.org/0000-0002-7277-1563)
- Jingyu Li (ORCID: https://orcid.org/0000-0001-7903-880X)
- Weidong Wang (ORCID: https://orcid.org/0000-0002-7772-6817)
- Hanzhi Li
- Baoguo Gao
Publication Details
- Published
- 2024-09-27
- DOI
- https://doi.org/10.1109/eiecs63941.2024.10800548
- Citations
- 1
- Primary Topic
- Innovative Educational Techniques
- Type
- article
- Field-Weighted Citation Impact
- 2.10