JOINclusion: A Mobile Game for Social Inclusion in Multicultural School Contexts

Cultural diversity is pivotal in our society, making inclusive education a priority. Serious games offer unique avenues for fostering diversity in schools. JOINclusion, an Erasmus + funded project, developed and tested a mobile game across Greece, Italy, and the Netherlands. The game aims to facilitate harmonious and prosocial interactions in multicultural school settings. It consists of two learning scenarios, each consisting of four levels, each one targeting specific Social Emotional Learning (SEL) skills. Furthermore, a collaborative level is implemented, which allows children to practice the skills strengthened in the previous two scenarios. Thanks to a captivating and entertaining plot, children will have to search for magical gems scattered throughout the various rooms of the school and collaboratively solve social dilemmas based on the game's levels to save the school from an evil witch who is intent on destroying it. Additionally, an easy-to-use authoring tool for school educators has been developed to generate customized materials for the collaborative level. This study presents initial findings from the game's pilot phase, assessing its usability and educational value among children. Additionally, leveraging machine learning, the study examines children's game interactions to group them based on similar patterns. This grouping has the potential to predict behaviors related to social inclusion and identify influential game interaction features. Teachers can then use this information to gain a better understanding of how to create an enriching game experience and a more inclusive school environment. The results revealed that students who played the game enjoyed the experience, expressed a desire to play it again, and acquired new skills and knowledge. Cluster analysis showed three interaction profiles potentially predictive of expected behaviors and influential game features. Overall, the findings emphasize that JOINclusion provides an innovative platform to enhance empathic skills and cultural awareness among students.

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Publication Details

Published
2024-10-21
DOI
https://doi.org/10.1109/metroxraine62247.2024.10796115
Primary Topic
Mobile Learning in Education
Type
article
Field-Weighted Citation Impact
0.00

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article

JOINclusion: A Mobile Game for Social Inclusion in Multicultural School Contexts

Alessandra Colella, Concetta Esposito, Annaleda Mazzucato, Ioannis Christidis et al.
Mobile Learning in Education
article

JOINclusion: A Mobile Game for Social Inclusion in Multicultural School Contexts

Alessandra Colella, Concetta Esposito, Annaleda Mazzucato, Ioannis Christidis, Dario Bacchini, Enrique Hortal, Yusuf Can Semerci, Eleni Aikaterini Leligkoy, Loukas Oikonomakis, Katerina Palaiologou
article en

Abstract

Cultural diversity is pivotal in our society, making inclusive education a priority. Serious games offer unique avenues for fostering diversity in schools. JOINclusion, an Erasmus + funded project, developed and tested a mobile game across Greece, Italy, and the Netherlands. The game aims to facilitate harmonious and prosocial interactions in multicultural school settings. It consists of two learning scenarios, each consisting of four levels, each one targeting specific Social Emotional Learning (SEL) skills. Furthermore, a collaborative level is implemented, which allows children to practice the skills strengthened in the previous two scenarios. Thanks to a captivating and entertaining plot, children will have to search for magical gems scattered throughout the various rooms of the school and collaboratively solve social dilemmas based on the game's levels to save the school from an evil witch who is intent on destroying it. Additionally, an easy-to-use authoring tool for school educators has been developed to generate customized materials for the collaborative level. This study presents initial findings from the game's pilot phase, assessing its usability and educational value among children. Additionally, leveraging machine learning, the study examines children's game interactions to group them based on similar patterns. This grouping has the potential to predict behaviors related to social inclusion and identify influential game interaction features. Teachers can then use this information to gain a better understanding of how to create an enriching game experience and a more inclusive school environment. The results revealed that students who played the game enjoyed the experience, expressed a desire to play it again, and acquired new skills and knowledge. Cluster analysis showed three interaction profiles potentially predictive of expected behaviors and influential game features. Overall, the findings emphasize that JOINclusion provides an innovative platform to enhance empathic skills and cultural awareness among students.

Academy of Athens (GR), Maastricht University (NL), University of West Attica (GR), University of Naples Federico II (IT)
European Commission, Erasmus+
Reduced inequalities
Openalex Percentile: Top 62%
Mobile Learning in Education
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