Adaptive Pitfall: Exploring the Effectiveness of Adaptation in Skeleton-Based Action Recognition

Graph convolution networks (GCNs) have achieved remarkable performance in skeleton-based action recognition by exploiting the adjacency topology of body representation. However, the adaptive strategy adopted by the previous methods to construct the adjacency matrix is not balanced between the performance and the computational cost. We assume this concept of <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Adaptive Trap</i>, which can be replaced by multiple autonomous submodules, thereby simultaneously enhancing the dynamic joint representation and effectively reducing network resources. To effectuate the substitution of the adaptive model, we unveil two distinct strategies, both yielding comparable effects. (1) Optimization. <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Individuality and Commonality GCNs (IC-GCNs)</i> is proposed to specifically optimize the construction method of the associativity adjacency matrix for adaptive processing. The uniqueness and co-occurrence between different joint points and frames in the skeleton topology are effectively captured through methodologies like preferential fusion of physical information, extreme compression of multi-dimensional channels, and simplification of self-attention mechanism. (2) Replacement. <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Auto-Learning GCNs (AL-GCNs)</i> is proposed to boldly remove popular adaptive modules and cleverly utilize human key points as motion compensation to provide dynamic correlation support. AL-GCNs construct a fully learnable group adjacency matrix in both spatial and temporal dimensions, resulting in an elegant and efficient GCN-based model. In addition, three effective tricks for skeleton-based action recognition (Skip-Block, Bayesian Weight Selection Algorithm, and Simplified Dimensional Attention) are exposed and analyzed in this paper. Finally, we employ the variable channel and grouping method to explore the hardware resource bound of the two proposed models. IC-GCN and AL-GCN exhibit impressive performance across NTU-RGB+D 60, NTU-RGB+D 120, NW-UCLA, and UAV-Human datasets, with an exceptional parameter-cost ratio.

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Publication Details

Journal
IEEE Transactions on Multimedia
Published
2024-12-24
DOI
https://doi.org/10.1109/tmm.2024.3521774
Citations
6
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
1.50
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article

Adaptive Pitfall: Exploring the Effectiveness of Adaptation in Skeleton-Based Action Recognition

Chi‐Man Pun, Shi Cheng, Mengyao Wu, Ruyi Liu et al.
6 citations
IEEE Transactions on Multimedia
Human Pose and Action Recognition
1.50
article

Adaptive Pitfall: Exploring the Effectiveness of Adaptation in Skeleton-Based Action Recognition

Chi‐Man Pun, Shi Cheng, Mengyao Wu, Ruyi Liu, Yi Liu, Wentian Xin, Qiguang Miao
article en
6 citations

Abstract

Graph convolution networks (GCNs) have achieved remarkable performance in skeleton-based action recognition by exploiting the adjacency topology of body representation. However, the adaptive strategy adopted by the previous methods to construct the adjacency matrix is not balanced between the performance and the computational cost. We assume this concept of <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Adaptive Trap</i>, which can be replaced by multiple autonomous submodules, thereby simultaneously enhancing the dynamic joint representation and effectively reducing network resources. To effectuate the substitution of the adaptive model, we unveil two distinct strategies, both yielding comparable effects. (1) Optimization. <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Individuality and Commonality GCNs (IC-GCNs)</i> is proposed to specifically optimize the construction method of the associativity adjacency matrix for adaptive processing. The uniqueness and co-occurrence between different joint points and frames in the skeleton topology are effectively captured through methodologies like preferential fusion of physical information, extreme compression of multi-dimensional channels, and simplification of self-attention mechanism. (2) Replacement. <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Auto-Learning GCNs (AL-GCNs)</i> is proposed to boldly remove popular adaptive modules and cleverly utilize human key points as motion compensation to provide dynamic correlation support. AL-GCNs construct a fully learnable group adjacency matrix in both spatial and temporal dimensions, resulting in an elegant and efficient GCN-based model. In addition, three effective tricks for skeleton-based action recognition (Skip-Block, Bayesian Weight Selection Algorithm, and Simplified Dimensional Attention) are exposed and analyzed in this paper. Finally, we employ the variable channel and grouping method to explore the hardware resource bound of the two proposed models. IC-GCN and AL-GCN exhibit impressive performance across NTU-RGB+D 60, NTU-RGB+D 120, NW-UCLA, and UAV-Human datasets, with an exceptional parameter-cost ratio.

IEEE Transactions on MultimediaVol. 27
Xidian University (CN), University of Macau (MO)
Climate action
Openalex Percentile: Top 16%
Human Pose and Action Recognition
1.50
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