Enhancing Participation in Women Employee Resource Groups through Virtual Reality and Augmented Reality

The purpose of incorporating Virtual Reality (VR) and Augmented Reality (AR) into ERGs for women is to investigate how these immersive technologies might facilitate more participation and inclusion. The goal is to see how well virtual reality and augmented reality work in creating spaces where women feel safe enough to express themselves and make connections regardless of their location. The objective is to show how accessible these technologies are by creating online communities that encourage mentoring, teamwork, and the sharing of knowledge. The goal is to let women participate more actively in Employee Resource Groups (ERG)s, regardless of their location or position in the company, by using virtual reality and augmented reality technology. Our focus here is on how these tools may be used to build ERGs that are more inclusive and dynamic, with the goal of advancing women in the workplace. Results from VR and AR Impact on Women ERGs shows for 5 different departments like HR for the months from Jan -May the value ranges from 70-90, in IT for the months from Jan -May the value ranges from 60-80, in Marketing for the months from Jan -May the value ranges from 55-75, in Sales for the months from Jan May the value ranges from 50-70, in Finance from Jan -May the value ranges from 45-65, in metrics of accessibility for the months from Jan -May the value ranges from 60-80, in collaboration for the months from Jan -May the value ranges from 55-75, in representation for the months from Jan -May the value ranges from 50-70, in engagement for the months from Jan -May the value ranges from 65-85, in empowerment for the months from Jan -May the value ranges from 70-90.

Authors

Institutions

Publication Details

Published
2024-11-06
DOI
https://doi.org/10.1109/iceca63461.2024.10801090
Primary Topic
Impact of AI and Big Data on Business and Society
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Enhancing Participation in Women Employee Resource Groups through Virtual Reality and Augmented Reality

M Krithika, S. Nandhini
Impact of AI and Big Data on Business and Society
article

Enhancing Participation in Women Employee Resource Groups through Virtual Reality and Augmented Reality

M Krithika, S. Nandhini
article en

Abstract

The purpose of incorporating Virtual Reality (VR) and Augmented Reality (AR) into ERGs for women is to investigate how these immersive technologies might facilitate more participation and inclusion. The goal is to see how well virtual reality and augmented reality work in creating spaces where women feel safe enough to express themselves and make connections regardless of their location. The objective is to show how accessible these technologies are by creating online communities that encourage mentoring, teamwork, and the sharing of knowledge. The goal is to let women participate more actively in Employee Resource Groups (ERG)s, regardless of their location or position in the company, by using virtual reality and augmented reality technology. Our focus here is on how these tools may be used to build ERGs that are more inclusive and dynamic, with the goal of advancing women in the workplace. Results from VR and AR Impact on Women ERGs shows for 5 different departments like HR for the months from Jan -May the value ranges from 70-90, in IT for the months from Jan -May the value ranges from 60-80, in Marketing for the months from Jan -May the value ranges from 55-75, in Sales for the months from Jan May the value ranges from 50-70, in Finance from Jan -May the value ranges from 45-65, in metrics of accessibility for the months from Jan -May the value ranges from 60-80, in collaboration for the months from Jan -May the value ranges from 55-75, in representation for the months from Jan -May the value ranges from 50-70, in engagement for the months from Jan -May the value ranges from 65-85, in empowerment for the months from Jan -May the value ranges from 70-90.

Saveetha University (IN)
Gender equality
Openalex Percentile: Top 70%
Impact of AI and Big Data on Business and Society
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Enhancing Participation in Women Employee Resource Groups through Virtual Reality and Augmented Reality — M Krithika, S. Nandhini · (2024) | TGRS Research Map | TGRS