A Semiautomated Pipeline for the Creation of Virtual Fitting Room Experiences Featuring Motion Capture and Cloth Simulation

Technological advancements are prompting the digitization of many industries, including fashion. Many brands are exploring ways to enhance customers' experience [e.g., offering new shopping-oriented services like virtual fitting rooms (VFRs)]. However, there are still challenges that prevent customers from effectively using these tools for trying on digital garments. Challenges are associated with difficulties in obtaining high-fidelity reconstructions of body shapes and providing realistic visualizations of animated clothes following real-time customers' movements. This article tackles such lacks by proposing a semiautomated pipeline supporting the creation of VFR experiences by exploiting state-of-the-art techniques for the accurate description and reconstruction of customers' 3-D avatars, motion capture-based animation, as well as realistic garment design and simulation. A user study in which the resulting VFR experience was compared with those created with two existing tools showed the benefits of the devised solution in terms of usability, embodiment, model accuracy, perceived value, adoption, and purchase intention.

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Publication Details

Journal
IEEE Computer Graphics and Applications
Published
2024-12-24
DOI
https://doi.org/10.1109/mcg.2024.3521716
Citations
1
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
0.33
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article

A Semiautomated Pipeline for the Creation of Virtual Fitting Room Experiences Featuring Motion Capture and Cloth Simulation

Fabrizio Lamberti, Alberto Cannavò, Giacomo Offre
1 citations
IEEE Computer Graphics and Applications
Human Motion and Animation
0.33
article

A Semiautomated Pipeline for the Creation of Virtual Fitting Room Experiences Featuring Motion Capture and Cloth Simulation

Fabrizio Lamberti, Alberto Cannavò, Giacomo Offre
article en
1 citations

Abstract

Technological advancements are prompting the digitization of many industries, including fashion. Many brands are exploring ways to enhance customers' experience [e.g., offering new shopping-oriented services like virtual fitting rooms (VFRs)]. However, there are still challenges that prevent customers from effectively using these tools for trying on digital garments. Challenges are associated with difficulties in obtaining high-fidelity reconstructions of body shapes and providing realistic visualizations of animated clothes following real-time customers' movements. This article tackles such lacks by proposing a semiautomated pipeline supporting the creation of VFR experiences by exploiting state-of-the-art techniques for the accurate description and reconstruction of customers' 3-D avatars, motion capture-based animation, as well as realistic garment design and simulation. A user study in which the resulting VFR experience was compared with those created with two existing tools showed the benefits of the devised solution in terms of usability, embodiment, model accuracy, perceived value, adoption, and purchase intention.

IEEE Computer Graphics and ApplicationsVol. 45(1)
Politecnico di Torino (IT)
Openalex Percentile: Top 38%
Human Motion and Animation
0.33
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A Semiautomated Pipeline for the Creation of Virtual Fitting Room Experiences Featuring Motion Capture and Cloth Simulation — Fabrizio Lamberti, Alberto Cannavò, et al. · IEEE Computer Graphics and Applications (2024) | TGRS Research Map | TGRS