Factors Affecting the Purchasing Behaviors of Virtual Commodities for Otome Game Players: Case of Light and Night

The objectives of this research were (1) To examine the impact of game story, character set, dubbing music, and art style on player satisfaction in the otome game “Light and Night”. (2) To examine the impact of the game story, character set, dubbing music, and art style on player flow experience. (3) To examine the relationship between player satisfaction and the flow experience, and their impact on in-game purchase intentions. Major Findings/Results: (1) In terms of the impact of game story, character set, dubbing music, and art style on player satisfaction, the results of the research show that all of these elements significantly increase player satisfaction with the game, thus indicating a direct correlation between game design elements and overall player satisfaction. (2) In terms of the impact of game story, character set, dubbing music, and art style on players' immersive experience, it was found that, in particular, the quality of character setting and dubbing music can significantly improve players' immersive experience and enhance their emotional and flow experience of the game. (3) Regarding the relationship between player satisfaction and flow experience and its impact on purchase intentions, the research shows that higher satisfaction and immersive experiences significantly increase the likelihood of players purchasing virtual goods, highlighting a positive feedback loop between these variables and purchase behavior.

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Publication Details

Journal
Frontiers in Business Economics and Management
Published
2024-12-24
DOI
https://doi.org/10.54097/8c25yw47
Primary Topic
Technology Adoption and User Behaviour
Type
article
Field-Weighted Citation Impact
0.00
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article

Factors Affecting the Purchasing Behaviors of Virtual Commodities for Otome Game Players: Case of Light and Night

Nutteera Phakdeephirot, Xiao Wang
Frontiers in Business Economics and Management
Technology Adoption and User Behaviour
article

Factors Affecting the Purchasing Behaviors of Virtual Commodities for Otome Game Players: Case of Light and Night

Nutteera Phakdeephirot, Xiao Wang
article en

Abstract

The objectives of this research were (1) To examine the impact of game story, character set, dubbing music, and art style on player satisfaction in the otome game “Light and Night”. (2) To examine the impact of the game story, character set, dubbing music, and art style on player flow experience. (3) To examine the relationship between player satisfaction and the flow experience, and their impact on in-game purchase intentions. Major Findings/Results: (1) In terms of the impact of game story, character set, dubbing music, and art style on player satisfaction, the results of the research show that all of these elements significantly increase player satisfaction with the game, thus indicating a direct correlation between game design elements and overall player satisfaction. (2) In terms of the impact of game story, character set, dubbing music, and art style on players' immersive experience, it was found that, in particular, the quality of character setting and dubbing music can significantly improve players' immersive experience and enhance their emotional and flow experience of the game. (3) Regarding the relationship between player satisfaction and flow experience and its impact on purchase intentions, the research shows that higher satisfaction and immersive experiences significantly increase the likelihood of players purchasing virtual goods, highlighting a positive feedback loop between these variables and purchase behavior.

Frontiers in Business Economics and ManagementVol. 17(3)
Decent work and economic growth
Openalex Percentile: Top 71%
Technology Adoption and User Behaviour
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