Cooperation With Humans of Unknown Intentions in Confined Spaces Using the Stackelberg Friend-or-Foe Game

In confined indoor spaces, effectively modeling the cooperative behavior of uncrewed aerial vehicles (UAVs) with humans is critical to avoid moving obstacles and resolve deadlock situations. However, the unpredictable nature of the moving obstacles and uncertainty of human intentions pose significant challenges to autonomous navigation. In this work, we address this issue by formulating the problem as the “Imagined Friend-or-Foe Game,” where the UAV considers humans as friends and moving obstacles as foes. We introduce the Stackelberg friend-or-foe multiagent deep deterministic policy gradient algorithm to mitigate cycling, accelerate convergence, and enhance performance through the information advantage. Built upon the multiagent deep deterministic policy gradient framework, the proposed end-to-end learning architecture with reward shaping enables the UAV to cooperate with humans of unknown intentions based on local information. We empirically evaluate our proposed algorithm and architecture in narrow indoor scenarios, demonstrating that the Stackelberg friend-or-foe deep deterministic policy gradient algorithm improves deadlock relief and outperforms baseline algorithms.

Authors

Institutions

Publication Details

Journal
IEEE Transactions on Aerospace and Electronic Systems
Published
2024-12-24
DOI
https://doi.org/10.1109/taes.2024.3521935
Citations
2
Primary Topic
Psychological and Educational Research Studies
Type
article
Field-Weighted Citation Impact
1.02
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Cooperation With Humans of Unknown Intentions in Confined Spaces Using the Stackelberg Friend-or-Foe Game

Dengfeng Sun, Hanyao Hu, Xiaofeng Zhao
2 citations
IEEE Transactions on Aerospace and Electronic Systems
Psychological and Educational Research Studies
1.02
article

Cooperation With Humans of Unknown Intentions in Confined Spaces Using the Stackelberg Friend-or-Foe Game

Dengfeng Sun, Hanyao Hu, Xiaofeng Zhao
article en
2 citations

Abstract

In confined indoor spaces, effectively modeling the cooperative behavior of uncrewed aerial vehicles (UAVs) with humans is critical to avoid moving obstacles and resolve deadlock situations. However, the unpredictable nature of the moving obstacles and uncertainty of human intentions pose significant challenges to autonomous navigation. In this work, we address this issue by formulating the problem as the “Imagined Friend-or-Foe Game,” where the UAV considers humans as friends and moving obstacles as foes. We introduce the Stackelberg friend-or-foe multiagent deep deterministic policy gradient algorithm to mitigate cycling, accelerate convergence, and enhance performance through the information advantage. Built upon the multiagent deep deterministic policy gradient framework, the proposed end-to-end learning architecture with reward shaping enables the UAV to cooperate with humans of unknown intentions based on local information. We empirically evaluate our proposed algorithm and architecture in narrow indoor scenarios, demonstrating that the Stackelberg friend-or-foe deep deterministic policy gradient algorithm improves deadlock relief and outperforms baseline algorithms.

IEEE Transactions on Aerospace and Electronic SystemsVol. 61(3)
Purdue University West Lafayette (US)
Reduced inequalities
Openalex Percentile: Top 20%
Psychological and Educational Research Studies
1.02
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.