Cinematic Virtual Reality: The Paradox of the Omniscient Viewer in Omnidirectional Space versus Artistic Authorial Control

The future of audio-visual storytelling might transcend the limits of the screen, allowing the spectator to enter the story or even become the protagonist around whom the story unfolds. This could lead to an art form that fundamentally changes our media consumption habits. My overall research question in this paper examines whether virtual reality (VR), specifically the cinematic virtual reality genre, will become the next defining audio-visual medium. I approach this inquiry as an open question, attempting to identify distinct aesthetics of cinematic VR that sets it apart from cinema. The goal is to equip creators aspiring to produce narrative VR experiences with a comprehensive understanding of not only the possibilities but also the challenges involved in this format, as the title implies.

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Publication Details

Journal
Images The International Journal of European Film Performing Arts and Audiovisual Communication
Published
2024-12-23
DOI
https://doi.org/10.14746/i.2024.37.46.23
Citations
2
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.74
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article

Cinematic Virtual Reality: The Paradox of the Omniscient Viewer in Omnidirectional Space versus Artistic Authorial Control

Media Haqshenas
2 citations
Images The International Journal of European Film Performing Arts and Audiovisual Communication
Virtual Reality Applications and Impacts
0.74
article

Cinematic Virtual Reality: The Paradox of the Omniscient Viewer in Omnidirectional Space versus Artistic Authorial Control

Media Haqshenas
article en
2 citations

Abstract

The future of audio-visual storytelling might transcend the limits of the screen, allowing the spectator to enter the story or even become the protagonist around whom the story unfolds. This could lead to an art form that fundamentally changes our media consumption habits. My overall research question in this paper examines whether virtual reality (VR), specifically the cinematic virtual reality genre, will become the next defining audio-visual medium. I approach this inquiry as an open question, attempting to identify distinct aesthetics of cinematic VR that sets it apart from cinema. The goal is to equip creators aspiring to produce narrative VR experiences with a comprehensive understanding of not only the possibilities but also the challenges involved in this format, as the title implies.

Images The International Journal of European Film Performing Arts and Audiovisual CommunicationVol. 37(46)
Applied Thin Films (United States) (US)
Openalex Percentile: Top 26%
Virtual Reality Applications and Impacts
0.74
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