Using Immersive Technologies to Train Students on Topographic Mapping

Immersive technologies continuously gain ground in surveying education and industry, offering solutions to several problems. Although few examples exist, in education immersive technologies have the potential to become a powerful tool for surveying educators, addressing challenges in traditional teaching methods such as remote learning and site inaccessibility. Despite the many benefits, however, some limitations exist, such as the effort to create and maintain immersive experiences and motion sickness. This paper expands on our previous work and implements virtual reality (VR) labs and 360° videos for topographic mapping. VR labs help students develop their critical thinking skills and their ability to “read” the terrain. They also offer means for enhanced analysis of student measurements that sometimes is not possible in physical labs. Terrain comparisons, exam grades, and student feedback show the that immersive technologies can be used for spatially complex tasks, such as reading the terrain and building basic surveying skills. These results demonstrate the exciting future that these technologies can have in surveying engineering education to support and enhance student learning.

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Publication Details

Journal
Journal of Surveying Engineering
Published
2024-12-23
DOI
https://doi.org/10.1061/jsued2.sueng-1537
Primary Topic
Visual and Cognitive Learning Processes
Type
article
Field-Weighted Citation Impact
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article

Using Immersive Technologies to Train Students on Topographic Mapping

Dimitrios Bolkas, Jeffrey Chiampi
Journal of Surveying Engineering
Visual and Cognitive Learning Processes
article

Using Immersive Technologies to Train Students on Topographic Mapping

Dimitrios Bolkas, Jeffrey Chiampi
article en

Abstract

Immersive technologies continuously gain ground in surveying education and industry, offering solutions to several problems. Although few examples exist, in education immersive technologies have the potential to become a powerful tool for surveying educators, addressing challenges in traditional teaching methods such as remote learning and site inaccessibility. Despite the many benefits, however, some limitations exist, such as the effort to create and maintain immersive experiences and motion sickness. This paper expands on our previous work and implements virtual reality (VR) labs and 360° videos for topographic mapping. VR labs help students develop their critical thinking skills and their ability to “read” the terrain. They also offer means for enhanced analysis of student measurements that sometimes is not possible in physical labs. Terrain comparisons, exam grades, and student feedback show the that immersive technologies can be used for spatially complex tasks, such as reading the terrain and building basic surveying skills. These results demonstrate the exciting future that these technologies can have in surveying engineering education to support and enhance student learning.

Journal of Surveying EngineeringVol. 151(2)
Pennsylvania State University (US)
Openalex Percentile: Top 70%
Visual and Cognitive Learning Processes
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