Snowflake in the Context of STEAM Education or Overcoming a Misconception

Key ideas about STEAM education are fleshed out on snowflake research. The focus is on the geometric shapes of snowflakes and several technologies for creating snowflake patterns. Computer environments, cutting plotter, augmented reality, 3D printer, drone, etc. were used for this purpose. Computer models that can be used to generate images of snowflakes are presented. Both basic steps to create some of the files and ways to use them to get pictures and animations are described. Typical mistakes in creating design patterns of snowflakes are presented. To overcome misconceptions, an opportunity to explore pictures of snowflakes with virtual dynamic constructions is proposed.

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Institutions

Publication Details

Journal
Innovative STEM Education
Published
2024-12-20
DOI
https://doi.org/10.55630/stem.2024.0606
Citations
1
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.25
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article

Snowflake in the Context of STEAM Education or Overcoming a Misconception

Koya Chehlarova, Тoni Chehlarova, Neda Chehlarova
1 citations
Innovative STEM Education
Augmented Reality Applications
0.25
article

Snowflake in the Context of STEAM Education or Overcoming a Misconception

Koya Chehlarova, Тoni Chehlarova, Neda Chehlarova
article en
1 citations

Abstract

Key ideas about STEAM education are fleshed out on snowflake research. The focus is on the geometric shapes of snowflakes and several technologies for creating snowflake patterns. Computer environments, cutting plotter, augmented reality, 3D printer, drone, etc. were used for this purpose. Computer models that can be used to generate images of snowflakes are presented. Both basic steps to create some of the files and ways to use them to get pictures and animations are described. Typical mistakes in creating design patterns of snowflakes are presented. To overcome misconceptions, an opportunity to explore pictures of snowflakes with virtual dynamic constructions is proposed.

Innovative STEM EducationVol. 6(1)
University of Library Studies and Information Technologies (BG), Bulgarian Academy of Sciences (BG), Institute of Mathematics and Informatics (BG), Robotics Research (United States) (US)
Openalex Percentile: Top 43%
Augmented Reality Applications
0.25
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Snowflake in the Context of STEAM Education or Overcoming a Misconception — Koya Chehlarova, Тoni Chehlarova, et al. · Innovative STEM Education (2024) | TGRS Research Map | TGRS