Arbitrary Optics for Gaussian Splatting Using Space Warping

Due to recent advances in 3D reconstruction from RGB images, it is now possible to create photorealistic representations of real-world scenes that only require minutes to be reconstructed and can be rendered in real time. In particular, 3D Gaussian splatting shows promising results, outperforming preceding reconstruction methods while simultaneously reducing the overall computational requirements. The main success of 3D Gaussian splatting relies on the efficient use of a differentiable rasterizer to render the Gaussian scene representation. One major drawback of this method is its underlying pinhole camera model. In this paper, we propose an extension of the existing method that removes this constraint and enables scene reconstructions using arbitrary camera optics such as highly distorting fisheye lenses. Our method achieves this by applying a differentiable warping function to the Gaussian scene representation. Additionally, we reduce overfitting in outdoor scenes by utilizing a learnable skybox, reducing the presence of floating artifacts within the reconstructed scene. Based on synthetic and real-world image datasets, we show that our method is capable of creating an accurate scene reconstruction from highly distorted images and rendering photorealistic images from such reconstructions.

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Publication Details

Journal
Journal of Imaging
Published
2024-12-22
DOI
https://doi.org/10.3390/jimaging10120330
Citations
1
Primary Topic
Advanced Vision and Imaging
Type
article
Field-Weighted Citation Impact
0.25
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article

Arbitrary Optics for Gaussian Splatting Using Space Warping

Reinhard Koch, Fang‐Lue Zhang, Simin Kou, Jakob Nazarenus
1 citations
Journal of Imaging
Advanced Vision and Imaging
0.25
article

Arbitrary Optics for Gaussian Splatting Using Space Warping

Reinhard Koch, Fang‐Lue Zhang, Simin Kou, Jakob Nazarenus
article en
1 citations

Abstract

Due to recent advances in 3D reconstruction from RGB images, it is now possible to create photorealistic representations of real-world scenes that only require minutes to be reconstructed and can be rendered in real time. In particular, 3D Gaussian splatting shows promising results, outperforming preceding reconstruction methods while simultaneously reducing the overall computational requirements. The main success of 3D Gaussian splatting relies on the efficient use of a differentiable rasterizer to render the Gaussian scene representation. One major drawback of this method is its underlying pinhole camera model. In this paper, we propose an extension of the existing method that removes this constraint and enables scene reconstructions using arbitrary camera optics such as highly distorting fisheye lenses. Our method achieves this by applying a differentiable warping function to the Gaussian scene representation. Additionally, we reduce overfitting in outdoor scenes by utilizing a learnable skybox, reducing the presence of floating artifacts within the reconstructed scene. Based on synthetic and real-world image datasets, we show that our method is capable of creating an accurate scene reconstruction from highly distorted images and rendering photorealistic images from such reconstructions.

Journal of ImagingVol. 10(12)
Christian-Albrechts-Universität zu Kiel (DE), Victoria University of Wellington (NZ)
Openalex Percentile: Top 43%
Advanced Vision and Imaging
0.25
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