Personalized Exercise Group Assembly Using a Two Archive Evolutionary Algorithm

Traditional exercise recommendation algorithms generate exercise groups according to the features of exercises for all students. However, as different students may have different knowledge proficiencies, this article focuses on the personalized exercises group assembly (PEGA) to select exercises for each student based on their knowledge proficiencies, which is formulated as a constrained multi-objective problem. In order to solve the constrained multi-objective PEGA problem efficiently, this paper proposes a two archives evolutionary algorithm (TAEA) with three novel designs. Firstly, as the number of exercises is very large in PEGA, the traditional binary-number encoding method will result in high consumption in both memory and computation. To this end, a new integer-number encoding (INE) method is designed for solution representation. It saves memory for exercise subset representation, speeds up evaluations, and generates solutions that satisfy some constraints. Secondly, based on the INE method, the TAEA adopts two archives name convergence-oriented archive (CA) and diversity-oriented archive (DA). The CA ensures the convergence, driving force, and feasibility of the solutions. The DA aims to provide as diverse a solution as possible, including exploration of infeasible regions. Thirdly, a classification-based offspring co-reproduction strategy is proposed to solve the issue of too much infeasible space exploration. Experimental results show that our INE method can help to reduce the running time and improve the optimization results. The effectiveness of the TAEA is demonstrated by comparing it with some recent existing algorithms.

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Publication Details

Journal
IEEE Transactions on Emerging Topics in Computational Intelligence
Published
2024-12-23
DOI
https://doi.org/10.1109/tetci.2024.3514976
Citations
3
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
2.37

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article

Personalized Exercise Group Assembly Using a Two Archive Evolutionary Algorithm

Zhi‐Hui Zhan, Yifei Cao, Sicheng Hou, Weifeng Gao et al.
3 citations
IEEE Transactions on Emerging Topics in Computational Intelligence
Educational Games and Gamification
2.37
article

Personalized Exercise Group Assembly Using a Two Archive Evolutionary Algorithm

Zhi‐Hui Zhan, Yifei Cao, Sicheng Hou, Weifeng Gao, Ziang Wang, Yifei Sun
article en
3 citations

Abstract

Traditional exercise recommendation algorithms generate exercise groups according to the features of exercises for all students. However, as different students may have different knowledge proficiencies, this article focuses on the personalized exercises group assembly (PEGA) to select exercises for each student based on their knowledge proficiencies, which is formulated as a constrained multi-objective problem. In order to solve the constrained multi-objective PEGA problem efficiently, this paper proposes a two archives evolutionary algorithm (TAEA) with three novel designs. Firstly, as the number of exercises is very large in PEGA, the traditional binary-number encoding method will result in high consumption in both memory and computation. To this end, a new integer-number encoding (INE) method is designed for solution representation. It saves memory for exercise subset representation, speeds up evaluations, and generates solutions that satisfy some constraints. Secondly, based on the INE method, the TAEA adopts two archives name convergence-oriented archive (CA) and diversity-oriented archive (DA). The CA ensures the convergence, driving force, and feasibility of the solutions. The DA aims to provide as diverse a solution as possible, including exploration of infeasible regions. Thirdly, a classification-based offspring co-reproduction strategy is proposed to solve the issue of too much infeasible space exploration. Experimental results show that our INE method can help to reduce the running time and improve the optimization results. The effectiveness of the TAEA is demonstrated by comparing it with some recent existing algorithms.

IEEE Transactions on Emerging Topics in Computational IntelligenceVol. 9(3)
Xidian University (CN), Nankai University (CN), Shaanxi Normal University (CN)
National Natural Science Foundation of China, China Postdoctoral Science Foundation, Fundamental Research Funds for the Central Universities
Openalex Percentile: Top 10%
Educational Games and Gamification
2.37
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