Vision-Language Meets the Skeleton: Progressively Distillation With Cross-Modal Knowledge for 3D Action Representation Learning
Skeleton-based action representation learning aims to interpret and understand human behaviors by encoding the skeleton sequences, which can be categorized into two primary training paradigms: supervised learning and self-supervised learning. However, the former one-hot classification requires labor-intensive predefined action categories annotations, while the latter involves skeleton transformations (e.g., cropping) in the pretext tasks that may impair the skeleton structure. To address these challenges, we introduce a novel skeleton-based training framework (C<inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"><tex-math notation="LaTeX">$^{2}$</tex-math></inline-formula>VL) based on <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">C</i>ross-modal <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">C</i>ontrastive learning that uses the progressive distillation to learn task-agnostic human skeleton action representation from the <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">V</i>ision-<italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">L</i>anguage knowledge prompts. Specifically, we establish the vision-language action concept space through vision-language knowledge prompts generated by pre-trained large multimodal models (LMMs), which enrich the fine-grained details that the skeleton action space lacks. Moreover, we propose the intra-modal self-similarity and inter-modal cross-consistency softened targets in the cross-modal representation learning process to progressively control and guide the degree of pulling vision-language knowledge prompts and corresponding skeletons closer. These soft instance discrimination and self-knowledge distillation strategies contribute to the learning of better skeleton-based action representations from the noisy skeleton-vision-language pairs. During the inference phase, our method requires only the skeleton data as the input for action recognition and no longer for vision-language prompts. Extensive experiments on NTU RGB+D 60, NTU RGB+D 120, and PKU-MMD datasets demonstrate that our method outperforms the previous methods and achieves state-of-the-art results.
Authors
- Ting Hu (ORCID: https://orcid.org/0000-0002-4642-3848)
- Jingcai Guo (ORCID: https://orcid.org/0000-0002-0449-4525)
- Hong Cheng (ORCID: https://orcid.org/0000-0001-5532-9530)
- Tian He (ORCID: https://orcid.org/0009-0007-1404-7183)
- Junfeng Fu
- Ling Wang (ORCID: https://orcid.org/0000-0001-7007-4740)
- Yang Chen (ORCID: https://orcid.org/0009-0008-5752-1639)
Institutions
- Hong Kong Polytechnic University (HK)
- University of Electronic Science and Technology of China (CN)
Publication Details
- Journal
- IEEE Transactions on Multimedia
- Published
- 2024-12-23
- DOI
- https://doi.org/10.1109/tmm.2024.3521718
- Citations
- 2
- Primary Topic
- Multimodal Machine Learning Applications
- Type
- article
- Field-Weighted Citation Impact
- 0.50