Fast 3D Gaussian Splatting Rendering via Easily Integrable Improvements

The recently introduced 3D Gaussian Splatting and subsequent methods have achieved significantly reduced inference times for novel view synthesis. To reduce this rendering time even further, in this paper we propose four improvements which are fully compatible with the high-level Gaussian Splatting formulation and can thus be incorporated into most methods based on this paradigm. Most notably, we alter the way Gaussians are duplicated across tiles by allowing for non-square axis-aligned Gaussian bounding boxes whose sizes take into account the Gaussian's opacity information. Our experiments demonstrate that we can decrease the 3D Gaussian Splatting rendering times by up to a factor of almost 4.

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Publication Details

Journal
IEEE Signal Processing Letters
Published
2024-12-23
DOI
https://doi.org/10.1109/lsp.2024.3521379
Citations
2
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
1.26
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article

Fast 3D Gaussian Splatting Rendering via Easily Integrable Improvements

Michiel Vlaminck, Wilfried Philips, Hiêp Luong, Laurens Diels
2 citations
IEEE Signal Processing Letters
Computer Graphics and Visualization Techniques
1.26
article

Fast 3D Gaussian Splatting Rendering via Easily Integrable Improvements

Michiel Vlaminck, Wilfried Philips, Hiêp Luong, Laurens Diels
article en
2 citations

Abstract

The recently introduced 3D Gaussian Splatting and subsequent methods have achieved significantly reduced inference times for novel view synthesis. To reduce this rendering time even further, in this paper we propose four improvements which are fully compatible with the high-level Gaussian Splatting formulation and can thus be incorporated into most methods based on this paradigm. Most notably, we alter the way Gaussians are duplicated across tiles by allowing for non-square axis-aligned Gaussian bounding boxes whose sizes take into account the Gaussian's opacity information. Our experiments demonstrate that we can decrease the 3D Gaussian Splatting rendering times by up to a factor of almost 4.

IEEE Signal Processing LettersVol. 32
Ghent University (BE), Directorate-General for Interpretation (BE)
Affordable and clean energy
Openalex Percentile: Top 11%
Computer Graphics and Visualization Techniques
1.26
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Fast 3D Gaussian Splatting Rendering via Easily Integrable Improvements — Michiel Vlaminck, Wilfried Philips, et al. · IEEE Signal Processing Letters (2024) | TGRS Research Map | TGRS