Identifying Strategies in <i>Dominion</i> Using Playtrace Clustering

We demonstrate the use of playtraces and playtrace clustering to identify strategies and card synergies in deck building card games, using <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Dominion</i> as an example. We analyze playtraces generated from both online human play and a variety of AI agents, examining two types: card counts by round in a player's deck and N-Grams generated from player actions. Using both the <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$L_{k}$</tex-math> </inline-formula>-norm and Jensen–Shannon distance measures, in-conjunction with <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$K$</tex-math> </inline-formula>-Means, <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$K$</tex-math> </inline-formula>-Medoids and DBSCAN algorithms, we show that playtraces and distinct clusters can reveal both longer term strategies and card synergies. In addition, we use a restricted play framework to increase the variation in strategies and tactics explored by AI agents. Finally, we suggest that the game-agnostic, N-Gram-based approach may support strategy exploration in tabletop games more broadly.

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Publication Details

Journal
IEEE Transactions on Games
Published
2024-12-23
DOI
https://doi.org/10.1109/tg.2024.3520862
Primary Topic
Korean Urban and Social Studies
Type
article
Field-Weighted Citation Impact
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article

Identifying Strategies in Dominion Using Playtrace Clustering

Anthony Owen
IEEE Transactions on Games
Korean Urban and Social Studies
article

Identifying Strategies in Dominion Using Playtrace Clustering

Anthony Owen
article en

Abstract

We demonstrate the use of playtraces and playtrace clustering to identify strategies and card synergies in deck building card games, using <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Dominion</i> as an example. We analyze playtraces generated from both online human play and a variety of AI agents, examining two types: card counts by round in a player's deck and N-Grams generated from player actions. Using both the <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$L_{k}$</tex-math> </inline-formula>-norm and Jensen–Shannon distance measures, in-conjunction with <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$K$</tex-math> </inline-formula>-Means, <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$K$</tex-math> </inline-formula>-Medoids and DBSCAN algorithms, we show that playtraces and distinct clusters can reveal both longer term strategies and card synergies. In addition, we use a restricted play framework to increase the variation in strategies and tactics explored by AI agents. Finally, we suggest that the game-agnostic, N-Gram-based approach may support strategy exploration in tabletop games more broadly.

IEEE Transactions on GamesVol. 17(3)
Ineos (United Kingdom) (GB)
Openalex Percentile: Top 63%
Korean Urban and Social Studies
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Identifying Strategies in <i>Dominion</i> Using Playtrace Clustering — Anthony Owen · IEEE Transactions on Games (2024) | TGRS Research Map | TGRS