YuMi-Chess: Applying Synthetic Image Generation in Real World Scenarios

In this paper, we present a comprehensive approach to utilizing synthetic image data for computer vision tasks in real-world industrial applications. Specifically, we focus on an ABB vision-guided industrial robot designed to play chess, which exemplifies many pick-and-place tasks in industrial environments. Today's vision systems in robotics, which rely heavily on convolutional neural networks (CNNs), have achieved high accuracy but require extensive real-world data for training, which is often resource-intensive to collect. To mitigate this, we leverage synthetic data generation, which replicates the visual diversity of actual industrial environments, thereby enhancing model generalization while reducing dependency on real data collection. Our work builds on previous research by extending capabilities to not only recognize chess pieces but also determine their spatial positions within the robot's coordinate space, handle unusual edge cases, like fallen pieces and calibrating methods for the chessboard. We integrate a advanced chess engine to improve decision-making in the robot's chess-playing abilities. This study demonstrates that synthetic data can significantly streamline the development and deployment of robust vision-guided robotic applications, providing a scalable solution for various industrial tasks.

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Publication Details

Published
2024-11-04
DOI
https://doi.org/10.1109/iceccme62383.2024.10796873
Primary Topic
Image Retrieval and Classification Techniques
Type
article
Field-Weighted Citation Impact
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article

YuMi-Chess: Applying Synthetic Image Generation in Real World Scenarios

Johannes Metzler, Dirk Reichelt, Timothy C. Haas, Paul Philipp Seiler
Image Retrieval and Classification Techniques
article

YuMi-Chess: Applying Synthetic Image Generation in Real World Scenarios

Johannes Metzler, Dirk Reichelt, Timothy C. Haas, Paul Philipp Seiler
article en

Abstract

In this paper, we present a comprehensive approach to utilizing synthetic image data for computer vision tasks in real-world industrial applications. Specifically, we focus on an ABB vision-guided industrial robot designed to play chess, which exemplifies many pick-and-place tasks in industrial environments. Today's vision systems in robotics, which rely heavily on convolutional neural networks (CNNs), have achieved high accuracy but require extensive real-world data for training, which is often resource-intensive to collect. To mitigate this, we leverage synthetic data generation, which replicates the visual diversity of actual industrial environments, thereby enhancing model generalization while reducing dependency on real data collection. Our work builds on previous research by extending capabilities to not only recognize chess pieces but also determine their spatial positions within the robot's coordinate space, handle unusual edge cases, like fallen pieces and calibrating methods for the chessboard. We integrate a advanced chess engine to improve decision-making in the robot's chess-playing abilities. This study demonstrates that synthetic data can significantly streamline the development and deployment of robust vision-guided robotic applications, providing a scalable solution for various industrial tasks.

Hochschule für Technik und Wirtschaft Dresden – University of Applied Sciences (DE)
Openalex Percentile: Top 76%
Image Retrieval and Classification Techniques
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YuMi-Chess: Applying Synthetic Image Generation in Real World Scenarios — Johannes Metzler, Dirk Reichelt, et al. · (2024) | TGRS Research Map | TGRS