Mastering Rocket League with Reinforcement Learning A Proximal Policy Optimization Approach

Reinforcement learning (RL) is a subfield of artificial intelligence that involves training an agent to make optimal decisions by interacting with an environment. The agent learns through trial and error, receiving rewards for optimal decisions and penalties for suboptimal ones. The objective of this project was to develop an AI agent capable of playing the game Rocket League. Specifically, the agent was trained to compete in one-on-one (1v1) matches with the intention of optimizing its ability to score goals and prevent the opposing agent from scoring. While the developed agent is technically capable of participating in matches with more players, such as two-on-two (2v2) or three-on-three (3v3), its strategies and behaviors are principally designed for one-on-one (1v1) play. Consequently, it may not perform optimally in these other settings.

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Publication Details

Published
2024-11-04
DOI
https://doi.org/10.1109/iceccme62383.2024.10796434
Primary Topic
Auction Theory and Applications
Type
article
Field-Weighted Citation Impact
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article

Mastering Rocket League with Reinforcement Learning A Proximal Policy Optimization Approach

Alexandru Ciobotaru, Marius Misaroş, Daniela Florentina Niste, Dan-Ioan Gota et al.
Auction Theory and Applications
article

Mastering Rocket League with Reinforcement Learning A Proximal Policy Optimization Approach

Alexandru Ciobotaru, Marius Misaroş, Daniela Florentina Niste, Dan-Ioan Gota, Liviu Cristian Miclea, Anca Stan
article en

Abstract

Reinforcement learning (RL) is a subfield of artificial intelligence that involves training an agent to make optimal decisions by interacting with an environment. The agent learns through trial and error, receiving rewards for optimal decisions and penalties for suboptimal ones. The objective of this project was to develop an AI agent capable of playing the game Rocket League. Specifically, the agent was trained to compete in one-on-one (1v1) matches with the intention of optimizing its ability to score goals and prevent the opposing agent from scoring. While the developed agent is technically capable of participating in matches with more players, such as two-on-two (2v2) or three-on-three (3v3), its strategies and behaviors are principally designed for one-on-one (1v1) play. Consequently, it may not perform optimally in these other settings.

Technical University of Cluj-Napoca (RO)
Openalex Percentile: Top 71%
Auction Theory and Applications
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