Enhancing Robotic-Assisted Lower Limb Rehabilitation Using Augmented Reality and Serious Gaming

Stroke, amyotrophic lateral sclerosis (ALS), and Parkinson’s disease are some of the conditions that can lead to neuromotor disabilities requiring rehabilitation. To address the socio-economic burden that is amplified by the rapidly increasing elderly population, traditional rehabilitation techniques have recently been complemented by technological advancements, particularly Robot-Assisted Therapy (RAT). RAT enhances motor learning by improving both accuracy and consistency. This study proposes an innovative rehabilitation system that combines serious gaming and augmented reality (AR) with the LegUp parallel robot, developed for the spatial rehabilitation of the hip, knee, and ankle in bed-ridden patients. The system aims to improve patient outcomes and actively involve patients in their therapy. Electro-goniometers and a HoloLens 2 device are used to provide immediate feedback about the position of the patient’s joints, forming the basis of an interactive game in which the patient moves their leg to reach various targets. Two game modes were developed, each targeting different aspects of neuromotor rehabilitation, such as coordination, strength, and flexibility. Preliminary findings suggest that combining RAT with augmented reality-based serious gaming can increase patient motivation and engagement. Furthermore, the personalized and interactive nature of the therapy holds the potential to improve rehabilitation outcomes by fostering sustained engagement and effort.

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Institutions

Publication Details

Journal
Applied Sciences
Published
2024-12-23
DOI
https://doi.org/10.3390/app142412029
Citations
11
Primary Topic
Stroke Rehabilitation and Recovery
Type
article
Field-Weighted Citation Impact
2.75

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article

Enhancing Robotic-Assisted Lower Limb Rehabilitation Using Augmented Reality and Serious Gaming

Iosif Bîrlescu, Adrian Pîslă, José Machado, Gabriela Rus et al.
11 citations
Applied Sciences
Stroke Rehabilitation and Recovery
2.75
article

Enhancing Robotic-Assisted Lower Limb Rehabilitation Using Augmented Reality and Serious Gaming

Iosif Bîrlescu, Adrian Pîslă, José Machado, Gabriela Rus, Ionut Zima, Doina Pîslă, Călin Vaida, Paul Tucan
article en
11 citations

Abstract

Stroke, amyotrophic lateral sclerosis (ALS), and Parkinson’s disease are some of the conditions that can lead to neuromotor disabilities requiring rehabilitation. To address the socio-economic burden that is amplified by the rapidly increasing elderly population, traditional rehabilitation techniques have recently been complemented by technological advancements, particularly Robot-Assisted Therapy (RAT). RAT enhances motor learning by improving both accuracy and consistency. This study proposes an innovative rehabilitation system that combines serious gaming and augmented reality (AR) with the LegUp parallel robot, developed for the spatial rehabilitation of the hip, knee, and ankle in bed-ridden patients. The system aims to improve patient outcomes and actively involve patients in their therapy. Electro-goniometers and a HoloLens 2 device are used to provide immediate feedback about the position of the patient’s joints, forming the basis of an interactive game in which the patient moves their leg to reach various targets. Two game modes were developed, each targeting different aspects of neuromotor rehabilitation, such as coordination, strength, and flexibility. Preliminary findings suggest that combining RAT with augmented reality-based serious gaming can increase patient motivation and engagement. Furthermore, the personalized and interactive nature of the therapy holds the potential to improve rehabilitation outcomes by fostering sustained engagement and effort.

Applied SciencesVol. 14(24)
Technical University of Cluj-Napoca (RO), Academia Oamenilor de Știință din România (RO), University of Minho (PT)
European Commission
Openalex Percentile: Top 9%
Stroke Rehabilitation and Recovery
2.75
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