The Impact of Consumer Engagement with Gamified Branded Apps on Gameful Experience in Emerging Markets: An Empirical Study

Drawing on social exchange theory, this article examines how consumers’ engagement with gamified branded mobile apps impacts different aspects of their gameful experience, which comprises accomplishment, competition, challenge, immersion, guidance, playful experience, and social experience. We test the proposed conceptual model by drawing on data collected from 319 adult gamified app users from the emerging market of Pakistan, which was analyzed by using Partial Least Squares Structural Equation Modeling (PLS-SEM). The findings reveal that consumers’ engagement with gamified branded mobile apps in the emerging market context impacts each of the studied gameful experience dimensions, raising important theoretical and practical implications, as discussed in the article’s final section.

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Publication Details

Journal
Organizations and Markets in Emerging Economies
Published
2024-12-23
DOI
https://doi.org/10.15388/omee.2024.15.11
Citations
3
Primary Topic
Technology Adoption and User Behaviour
Type
article
Field-Weighted Citation Impact
3.15
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article

The Impact of Consumer Engagement with Gamified Branded Apps on Gameful Experience in Emerging Markets: An Empirical Study

Amir Zaib Abbasi, Ding Hooi Ting, Maria Hassan, Vytautas Dikčius et al.
3 citations
Organizations and Markets in Emerging Economies
Technology Adoption and User Behaviour
3.15
article

The Impact of Consumer Engagement with Gamified Branded Apps on Gameful Experience in Emerging Markets: An Empirical Study

Amir Zaib Abbasi, Ding Hooi Ting, Maria Hassan, Vytautas Dikčius, Linda D. Hollebeek, Eliis Salm
article en
3 citations

Abstract

Drawing on social exchange theory, this article examines how consumers’ engagement with gamified branded mobile apps impacts different aspects of their gameful experience, which comprises accomplishment, competition, challenge, immersion, guidance, playful experience, and social experience. We test the proposed conceptual model by drawing on data collected from 319 adult gamified app users from the emerging market of Pakistan, which was analyzed by using Partial Least Squares Structural Equation Modeling (PLS-SEM). The findings reveal that consumers’ engagement with gamified branded mobile apps in the emerging market context impacts each of the studied gameful experience dimensions, raising important theoretical and practical implications, as discussed in the article’s final section.

Organizations and Markets in Emerging EconomiesVol. 15(2(31))
Tallinn University of Technology (EE), King Fahd University of Petroleum and Minerals (SA), Vilnius University (LT), Universiti Teknologi Petronas (MY), University of Johannesburg (ZA), Shaheed Zulfiqar Ali Bhutto Institute of Science and Technology (PK), Sunway University (MY), Umeå University (SE)
Openalex Percentile: Top 6%
Technology Adoption and User Behaviour
3.15
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