Psychopedagogical actions to prevent technological addictions in primary school students

Technology addiction is a worldwide problem that brings with it negative biopsychosocial consequences. The appropriate use of information and communication technologies from primary education would enable students to develop digital competence, which implies being an autonomous, effective, responsible, critical and reflective person when selecting, processing and using information and its sources, as well as its technological tools. The objective was to elaborate psycho-pedagogical actions for the prevention of technological addictions in elementary school students. For the development of the research, the dialectical-materialistic method was used, as well as theoretical and empirical methods. Twenty-two updated bibliographies related to the topic were used. The proposed psycho-pedagogical actions constitute a theoretical contribution to the prevention of technological addictions in elementary school students, contributing to the improvement of the educational act by taking into account the potentialities and difficulties of learning, as well as the individual characteristics of the students

Authors

Institutions

Publication Details

Journal
Gamification and Augmented Reality.
Published
2024-12-21
DOI
https://doi.org/10.56294/gr202599
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Psychopedagogical actions to prevent technological addictions in primary school students

Douglas Crispín Castellanos, Rosa María Montano-Silva, Yoneisy Abraham-Millán, Bárbara Zenaida Pérez-Pérez et al.
Gamification and Augmented Reality.
Impact of Technology on Adolescents
article

Psychopedagogical actions to prevent technological addictions in primary school students

Douglas Crispín Castellanos, Rosa María Montano-Silva, Yoneisy Abraham-Millán, Bárbara Zenaida Pérez-Pérez, Eric Perez
article en

Abstract

Technology addiction is a worldwide problem that brings with it negative biopsychosocial consequences. The appropriate use of information and communication technologies from primary education would enable students to develop digital competence, which implies being an autonomous, effective, responsible, critical and reflective person when selecting, processing and using information and its sources, as well as its technological tools. The objective was to elaborate psycho-pedagogical actions for the prevention of technological addictions in elementary school students. For the development of the research, the dialectical-materialistic method was used, as well as theoretical and empirical methods. Twenty-two updated bibliographies related to the topic were used. The proposed psycho-pedagogical actions constitute a theoretical contribution to the prevention of technological addictions in elementary school students, contributing to the improvement of the educational act by taking into account the potentialities and difficulties of learning, as well as the individual characteristics of the students

Gamification and Augmented Reality.Vol. 3
Universidad de Ciencias Médicas de la Habana (CU)
Quality Education
Openalex Percentile: Top 61%
Impact of Technology on Adolescents
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Psychopedagogical actions to prevent technological addictions in primary school students — Douglas Crispín Castellanos, Rosa María Montano-Silva, et al. · Gamification and Augmented Reality. (2024) | TGRS Research Map | TGRS