Novel Approaches in Game Engine-Based Content Creation: Unveiling the Potential of Neural Radiance Fields and 3D Gaussian Splatting

This course provides a comprehensive overview of two groundbreaking solutions for capturing and reconstructing real-world objects and locations: Neural Radiance Fields (NeRFs) and Gaussian Splatting (3DGS). NeRFs and 3DGS have revolutionized the field of computer graphics by enabling the creation of high-quality 3D models from images, photos, and videos. The primary goal of this course is to bridge the gap between rapidly evolving computer graphics research in NeRFs and Gaussian Splatting and creative communities interested in near-production-ready pipelines centered around generalpurpose game engines (e.g., Unity and Unreal). The focus will be on showcasing several codeless or minimally coding pipelines that are designed for users without deep technical expertise.

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Publication Details

Published
2024-12-03
DOI
https://doi.org/10.1145/3680532.3689584
Citations
1
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.35
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article

Novel Approaches in Game Engine-Based Content Creation: Unveiling the Potential of Neural Radiance Fields and 3D Gaussian Splatting

Łukasz Mirocha
1 citations
Artificial Intelligence in Games
0.35
article

Novel Approaches in Game Engine-Based Content Creation: Unveiling the Potential of Neural Radiance Fields and 3D Gaussian Splatting

Łukasz Mirocha
article en
1 citations

Abstract

This course provides a comprehensive overview of two groundbreaking solutions for capturing and reconstructing real-world objects and locations: Neural Radiance Fields (NeRFs) and Gaussian Splatting (3DGS). NeRFs and 3DGS have revolutionized the field of computer graphics by enabling the creation of high-quality 3D models from images, photos, and videos. The primary goal of this course is to bridge the gap between rapidly evolving computer graphics research in NeRFs and Gaussian Splatting and creative communities interested in near-production-ready pipelines centered around generalpurpose game engines (e.g., Unity and Unreal). The focus will be on showcasing several codeless or minimally coding pipelines that are designed for users without deep technical expertise.

Hong Kong Baptist University (HK)
Openalex Percentile: Top 30%
Artificial Intelligence in Games
0.35
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