A Nash equilibria decision tree for binary classification
Abstract Decision trees rank among the most popular and efficient classification methods. They are used to represent rules for recursively partitioning the data space into regions from which reliable predictions regarding classes can be made. These regions are usually delimited by axis-parallel or oblique hyperplanes. Axis-parallel hyperplanes are intuitively appealing and have been widely studied. However, there is still room for exploring different approaches. In this paper, a splitting rule that constructs axis-parallel hyperplanes by computing the Nash equilibrium of a game played at the node level is used to induct a Nash Equilibrium Decision Tree for binary classification. Numerical experiments are used to illustrate the behavior of the proposed method.
Authors
- Mihai Suciu (ORCID: https://orcid.org/0000-0003-0659-4594)
- Rodica Ioana Lung (ORCID: https://orcid.org/0000-0002-5572-8141)
Institutions
- Babeș-Bolyai University (RO)
Publication Details
- Journal
- Applied Intelligence
- Published
- 2024-12-20
- DOI
- https://doi.org/10.1007/s10489-024-06132-3
- Citations
- 2
- Primary Topic
- Game Theory and Voting Systems
- Type
- article
- Field-Weighted Citation Impact
- 2.26
Funders
- Unitatea Executiva pentru Finantarea Invatamantului Superior, a Cercetarii, Dezvoltarii si Inovarii