MoNeRF: Deformable Neural Rendering for Talking Heads via Latent Motion Navigation

Abstract Novel view synthesis for talking heads presents significant challenges due to the complex and diverse motion transformations involved. Conventional methods often resort to reliance on structure priors, like facial templates, to warp observed images into a canonical space conducive to rendering. However, the incorporation of such priors introduces a trade‐off‐while aiding in synthesis, they concurrently amplify model complexity, limiting generalizability to other deformable scenes. Departing from this paradigm, we introduce a pioneering solution: the motion‐conditioned neural radiance field, MoNeRF, designed to model talking heads through latent motion navigation. At the core of MoNeRF lies a novel approach utilizing a compact set of latent codes to represent orthogonal motion directions. This innovative strategy empowers MoNeRF to efficiently capture and depict intricate scene motion by linearly combining these latent codes. In an extended capability, MoNeRF facilitates motion control through latent code adjustments, supports view transfer based on reference videos, and seamlessly extends its applicability to model human bodies without necessitating structural modifications. Rigorous quantitative and qualitative experiments unequivocally demonstrate MoNeRF's superior performance compared to state‐of‐the‐art methods in talking head synthesis. We will release the source code upon publication.

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Publication Details

Journal
Computer Graphics Forum
Published
2024-12-20
DOI
https://doi.org/10.1111/cgf.15274
Primary Topic
Advanced Vision and Imaging
Type
article
Field-Weighted Citation Impact
0.00

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article

MoNeRF: Deformable Neural Rendering for Talking Heads via Latent Motion Navigation

Zhuo Tang, Kenli Li, Ruihui Li, Xiaoxue Li et al.
Computer Graphics Forum
Advanced Vision and Imaging
article

MoNeRF: Deformable Neural Rendering for Talking Heads via Latent Motion Navigation

Zhuo Tang, Kenli Li, Ruihui Li, Xiaoxue Li, Yue Ding
article en

Abstract

Abstract Novel view synthesis for talking heads presents significant challenges due to the complex and diverse motion transformations involved. Conventional methods often resort to reliance on structure priors, like facial templates, to warp observed images into a canonical space conducive to rendering. However, the incorporation of such priors introduces a trade‐off‐while aiding in synthesis, they concurrently amplify model complexity, limiting generalizability to other deformable scenes. Departing from this paradigm, we introduce a pioneering solution: the motion‐conditioned neural radiance field, MoNeRF, designed to model talking heads through latent motion navigation. At the core of MoNeRF lies a novel approach utilizing a compact set of latent codes to represent orthogonal motion directions. This innovative strategy empowers MoNeRF to efficiently capture and depict intricate scene motion by linearly combining these latent codes. In an extended capability, MoNeRF facilitates motion control through latent code adjustments, supports view transfer based on reference videos, and seamlessly extends its applicability to model human bodies without necessitating structural modifications. Rigorous quantitative and qualitative experiments unequivocally demonstrate MoNeRF's superior performance compared to state‐of‐the‐art methods in talking head synthesis. We will release the source code upon publication.

Computer Graphics ForumVol. 44(1)
Hunan University (CN)
National Natural Science Foundation of China, Fundamental Research Funds for the Central Universities
Openalex Percentile: Top 77%
Advanced Vision and Imaging
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MoNeRF: Deformable Neural Rendering for Talking Heads via Latent Motion Navigation — Zhuo Tang, Kenli Li, et al. · Computer Graphics Forum (2024) | TGRS Research Map | TGRS