Security and privacy in virtual reality: a literature survey

Abstract Virtual reality (VR) is a multibillionaire market that keeps growing, year after year. As VR is becoming prevalent in households and small businesses, it is critical to address the effects that this technology might have on the privacy and security of its users. In this paper, we explore the state-of-the-art in VR privacy and security, we categorise potential issues and threats, and we analyse causes and effects of the identified threats. Besides, we focus on the research previously conducted in the field of authentication in VR, as it stands as the most investigated area in the topic. We also provide an overview of other interesting uses of VR in the field of cybersecurity, such as the use of VR to teach cybersecurity or evaluate the usability of security solutions.

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Publication Details

Journal
Virtual Reality
Published
2024-12-20
DOI
https://doi.org/10.1007/s10055-024-01079-9
Citations
37
Primary Topic
User Authentication and Security Systems
Type
article
Field-Weighted Citation Impact
28.83

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article

Security and privacy in virtual reality: a literature survey

Alberto Giaretta
37 citations
Virtual Reality
User Authentication and Security Systems
28.83
article

Security and privacy in virtual reality: a literature survey

Alberto Giaretta
article en
37 citations

Abstract

Abstract Virtual reality (VR) is a multibillionaire market that keeps growing, year after year. As VR is becoming prevalent in households and small businesses, it is critical to address the effects that this technology might have on the privacy and security of its users. In this paper, we explore the state-of-the-art in VR privacy and security, we categorise potential issues and threats, and we analyse causes and effects of the identified threats. Besides, we focus on the research previously conducted in the field of authentication in VR, as it stands as the most investigated area in the topic. We also provide an overview of other interesting uses of VR in the field of cybersecurity, such as the use of VR to teach cybersecurity or evaluate the usability of security solutions.

Virtual RealityVol. 29(1)
Örebro University (SE)
Örebro Universitet
Openalex Percentile: Top 0%
User Authentication and Security Systems
28.83
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