Leveraging Belbin Role Model and Burtle Test for Enhancing Business Education through Gamification: an Empirical Study

This study explores how gamified learning experiences, combined with team role performance (e.g. Belbin’s team role model) and player motivation profiles (e.g. Bartle test) can enhance feedback skills among students in entrepreneurship education. It examines whether this approach improves students’ ability to give and receive feedback, contributing to their overall educational experience. The study involved assigning least preferred team roles and personality assessments while working on entrepreneurial case studies. The findings highlight patterns between gamer profiles and team roles, revealing gaps in feedback training. The study discusses how gamified approaches and tailored learning experiences can strengthen business education. Educators can gain a deeper understanding of the impact of students’ profiles on team contribution and individual feedback skills, thereby tailoring educational approaches to better engage and empower future entrepreneurs.

Authors

Publication Details

Journal
Pedagogika-Pedagogy
Published
2024-11-28
DOI
https://doi.org/10.53656/ped2024-9s.03
Primary Topic
Technology-Enhanced Education Studies
Type
article
Field-Weighted Citation Impact
0.00
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article

Leveraging Belbin Role Model and Burtle Test for Enhancing Business Education through Gamification: an Empirical Study

Соня Милева, Veneta Andonova, Aleksey Potebnya
Pedagogika-Pedagogy
Technology-Enhanced Education Studies
article

Leveraging Belbin Role Model and Burtle Test for Enhancing Business Education through Gamification: an Empirical Study

Соня Милева, Veneta Andonova, Aleksey Potebnya
article en

Abstract

This study explores how gamified learning experiences, combined with team role performance (e.g. Belbin’s team role model) and player motivation profiles (e.g. Bartle test) can enhance feedback skills among students in entrepreneurship education. It examines whether this approach improves students’ ability to give and receive feedback, contributing to their overall educational experience. The study involved assigning least preferred team roles and personality assessments while working on entrepreneurial case studies. The findings highlight patterns between gamer profiles and team roles, revealing gaps in feedback training. The study discusses how gamified approaches and tailored learning experiences can strengthen business education. Educators can gain a deeper understanding of the impact of students’ profiles on team contribution and individual feedback skills, thereby tailoring educational approaches to better engage and empower future entrepreneurs.

Pedagogika-PedagogyVol. 96(9s)
Openalex Percentile: Top 67%
Technology-Enhanced Education Studies
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Leveraging Belbin Role Model and Burtle Test for Enhancing Business Education through Gamification: an Empirical Study — Соня Милева, Veneta Andonova, et al. · Pedagogika-Pedagogy (2024) | TGRS Research Map | TGRS