Games in Learning
In a study on the practice of university professors to use games in education (135 respondents; January – February 2024), the following curious result was obtained: 18% of colleagues do not use games (including game elements) in education; 15% claim to use, but rarely and limitedly. There are university colleagues (about 40%) who use games continuously and often and through games achieve a wide range of educational goals. The scope and level of understanding of the opportunities provided by the inclusion of games in education are very diverse – from "in my course games cannot be used" to "there are no impossible things". An incentive for the creation of this text are also the inquisitive, but inexperienced colleagues – who want to use games in their professional practice.
Authors
- Tsvetan Davidkov
Publication Details
- Journal
- Pedagogika-Pedagogy
- Published
- 2024-11-28
- DOI
- https://doi.org/10.53656/ped2024-9s.07
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00