Procedural Low-Poly Buildings using L-System for Turn-based Tactic Game MECH.AI
One of the critical visual components in video game creation is 3D asset prototypes, which also require significant effort. A procedural model using the L-system method for making low-poly buildings can address this issue. This model produces low-poly buildings based on simple parameters input by the user. The model receives input in the form of axioms, which are then processed according to predetermined L-system rules. After the building is formed, it is saved as a prefab in Unity so that it can be reused and modified by the user. The proposed method is implemented to our turn-based tactic MECH.AI and provided as a Unity package (add-on). Experimental results show that the buildings generated by the model have a minimalistic yet functional benefits.
Authors
- Hanny Haryanto (ORCID: https://orcid.org/0000-0003-1682-2474)
- Umi Rosyidah
- Ardiawan Bagus Harisa (ORCID: https://orcid.org/0000-0002-5431-4537)
- Augusta Steven Benedict
Institutions
- Universitas Dian Nuswantoro (ID)
Publication Details
- Published
- 2024-09-21
- DOI
- https://doi.org/10.1109/isemantic63362.2024.10762668
- Primary Topic
- Advanced Manufacturing and Logistics Optimization
- Type
- article
- Field-Weighted Citation Impact
- 0.00