Shape Adaptation for 3D Hairstyle Retargeting

It is demanding to author an existing hairstyle for novel characters in games and VR applications. However, it is a non-trivial task for artists due to the complicated hair geometries and spatial interactions to preserve. In this paper, we present an automatic shape adaptation method to retarget 3D hairstyles. We formulate the adaptation process as a constrained optimization problem, where all the shape properties and spatial relationships are converted into individual objectives and constraints. To make such an optimization on high-resolution hairstyles tractable, we adopt a multi-scale strategy to compute the target positions of the hair strands in a coarse-to-fine manner. The global solving for the inter-strands coupling is restricted to the coarse level, and the solving for fine details is made local and parallel. In addition, we present a novel hairline edit tool to allow for user customization during retargeting. We achieve it by solving physics-based deformations of an embedded membrane to redistribute the hair roots with minimal distortion. We demonstrate the efficacy of our method through quantitative and qualitative experiments on various hairstyles and characters.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2024-12-20
DOI
https://doi.org/10.1109/tvcg.2024.3521003
Primary Topic
Textile materials and evaluations
Type
article
Field-Weighted Citation Impact
0.00
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article

Shape Adaptation for 3D Hairstyle Retargeting

Youyi Zheng, Kun Zhou, Zhong Ren, Xiang Chen et al.
IEEE Transactions on Visualization and Computer Graphics
Textile materials and evaluations
article

Shape Adaptation for 3D Hairstyle Retargeting

Youyi Zheng, Kun Zhou, Zhong Ren, Xiang Chen, Lu Yu
article en

Abstract

It is demanding to author an existing hairstyle for novel characters in games and VR applications. However, it is a non-trivial task for artists due to the complicated hair geometries and spatial interactions to preserve. In this paper, we present an automatic shape adaptation method to retarget 3D hairstyles. We formulate the adaptation process as a constrained optimization problem, where all the shape properties and spatial relationships are converted into individual objectives and constraints. To make such an optimization on high-resolution hairstyles tractable, we adopt a multi-scale strategy to compute the target positions of the hair strands in a coarse-to-fine manner. The global solving for the inter-strands coupling is restricted to the coarse level, and the solving for fine details is made local and parallel. In addition, we present a novel hairline edit tool to allow for user customization during retargeting. We achieve it by solving physics-based deformations of an embedded membrane to redistribute the hair roots with minimal distortion. We demonstrate the efficacy of our method through quantitative and qualitative experiments on various hairstyles and characters.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(9)
Zhejiang University (CN)
Openalex Percentile: Top 81%
Textile materials and evaluations
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