Gamification Formats in English-Language Online Media

Today’s digital landscape is a rapidly changing environment that dictates new rules for media audience interaction. Engaging and retaining user attention through game mechanics or gamification is one of the trending vectors in modern journalism. This article examines various gamification formats implemented in English-language online media outlets such as The Sydney Morning Herald, The Times, Al Jazeera, The Washington Post, The Guardian, DailyMail.co.uk, USA Today, The Wall Street Journal, New York Post, The Telegraph, CNN, CNBC, National Public Radio (NPR), The Boston Globe, The Los Angeles Times, HuffPost, The Bleacher Report, and Reddit. The selection of cases with gaming scenarios includes 31 media projects. Based on data analysis the authors develop the taxonomy consisting of eight gaming formats: classic games, point and reward games, leaderboard games, interactive stories, prediction games, social interaction games, personalization and customization, games with feedback and progress. The authors come to conclusion, that, despite the wide variety of gamification formats, English-language digital media show general preference for interactive texts and quizzes.

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Publication Details

Journal
Communicology
Published
2024-12-20
DOI
https://doi.org/10.21453/2311-3065-2024-12-4-167-180
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.79
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article

Gamification Formats in English-Language Online Media

Elizaveta Osipovskaya, Anastasiia A. Savelyeva
1 citations
Communicology
Educational Games and Gamification
0.79
article

Gamification Formats in English-Language Online Media

Elizaveta Osipovskaya, Anastasiia A. Savelyeva
article en
1 citations

Abstract

Today’s digital landscape is a rapidly changing environment that dictates new rules for media audience interaction. Engaging and retaining user attention through game mechanics or gamification is one of the trending vectors in modern journalism. This article examines various gamification formats implemented in English-language online media outlets such as The Sydney Morning Herald, The Times, Al Jazeera, The Washington Post, The Guardian, DailyMail.co.uk, USA Today, The Wall Street Journal, New York Post, The Telegraph, CNN, CNBC, National Public Radio (NPR), The Boston Globe, The Los Angeles Times, HuffPost, The Bleacher Report, and Reddit. The selection of cases with gaming scenarios includes 31 media projects. Based on data analysis the authors develop the taxonomy consisting of eight gaming formats: classic games, point and reward games, leaderboard games, interactive stories, prediction games, social interaction games, personalization and customization, games with feedback and progress. The authors come to conclusion, that, despite the wide variety of gamification formats, English-language digital media show general preference for interactive texts and quizzes.

CommunicologyVol. 12(4)
Universidade do Porto (PT), University of Tyumen (RU)
Openalex Percentile: Top 21%
Educational Games and Gamification
0.79
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Gamification Formats in English-Language Online Media — Elizaveta Osipovskaya, Anastasiia A. Savelyeva · Communicology (2024) | TGRS Research Map | TGRS