RT3DHVC: A Real-Time Human Holographic Video Conferencing System With a Consumer RGB-D Camera Array

In this paper, we present an end-to-end holographic video conferencing system that enables real-time high-quality free-viewpoint rendering of participants in different spatial regions, placing them in a unified virtual space for a more immersive display. Our system offers a cost-effective, complete holographic conferencing process, including multiview 3D data capture, RGB-D stream compression and transmission, high-quality rendering, and immersive display. It employs a sparse set of commodity RGB-D cameras that capture 3D geometric and textural information. We then remotely transmit color and depth maps via standard video encoding and transmission protocols. We propose a GPU-parallelized rendering pipeline based on an image-based virtual view synthesis algorithm to achieve real-time and high-quality scene rendering. This algorithm uses an on-the-fly Truncated Signed Distance Function (TSDF) approach, which marches along virtual rays within a computed precise search interval to determine surface intersections. We then design a multiweight projective texture mapping method to fuse color information from multiple views. Furthermore, we introduce a method that uses a depth confidence map to weight the rendering results from different views, which mitigates the impact of sensor noise and inaccurate measurements on the rendering results. Finally, our system places conference participants from different spaces into a virtual conference environment with a global coordinate system through coordinate transformation, which simulates a real conference scene in physical space, providing an immersive remote conferencing experience. Experimental evaluations confirm our system’s real-time, low-latency, high-quality, and immersive capabilities.

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Publication Details

Journal
IEEE Transactions on Circuits and Systems for Video Technology
Published
2024-12-20
DOI
https://doi.org/10.1109/tcsvt.2024.3520621
Primary Topic
Cloud Computing and Remote Desktop Technologies
Type
article
Field-Weighted Citation Impact
0.00

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article

RT3DHVC: A Real-Time Human Holographic Video Conferencing System With a Consumer RGB-D Camera Array

Yanran Dai, Haidong Qin, Yong Zhang, Yuqi Jiang et al.
IEEE Transactions on Circuits and Systems for Video Technology
Cloud Computing and Remote Desktop Technologies
article

RT3DHVC: A Real-Time Human Holographic Video Conferencing System With a Consumer RGB-D Camera Array

Yanran Dai, Haidong Qin, Yong Zhang, Yuqi Jiang, Xiaoshi Zhou, Tao Yang, Kefan Yan, H. B. Liu, Jing Li
article en

Abstract

In this paper, we present an end-to-end holographic video conferencing system that enables real-time high-quality free-viewpoint rendering of participants in different spatial regions, placing them in a unified virtual space for a more immersive display. Our system offers a cost-effective, complete holographic conferencing process, including multiview 3D data capture, RGB-D stream compression and transmission, high-quality rendering, and immersive display. It employs a sparse set of commodity RGB-D cameras that capture 3D geometric and textural information. We then remotely transmit color and depth maps via standard video encoding and transmission protocols. We propose a GPU-parallelized rendering pipeline based on an image-based virtual view synthesis algorithm to achieve real-time and high-quality scene rendering. This algorithm uses an on-the-fly Truncated Signed Distance Function (TSDF) approach, which marches along virtual rays within a computed precise search interval to determine surface intersections. We then design a multiweight projective texture mapping method to fuse color information from multiple views. Furthermore, we introduce a method that uses a depth confidence map to weight the rendering results from different views, which mitigates the impact of sensor noise and inaccurate measurements on the rendering results. Finally, our system places conference participants from different spaces into a virtual conference environment with a global coordinate system through coordinate transformation, which simulates a real conference scene in physical space, providing an immersive remote conferencing experience. Experimental evaluations confirm our system’s real-time, low-latency, high-quality, and immersive capabilities.

IEEE Transactions on Circuits and Systems for Video TechnologyVol. 35(5)
Xidian University (CN), Northwestern Polytechnical University (CN)
National Natural Science Foundation of China
Openalex Percentile: Top 75%
Cloud Computing and Remote Desktop Technologies
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