Systematic Review of Research on Learning Writing Skills Using Gamification

Multimodal interactive text genres, such as games, have gained wide popularity, while the reading of written texts has decreased among today’s youth, affecting their writing skills as well. In this systematic review, we investigate how games can be beneficial in writing learning. By combining and analysing the results of 11 academic articles on the gamification of writing learning, we discuss how games can support pupils’ writing processes while promoting transmedia skills. The immersive aspects of games can encourage young writers’ sense of agency, fluency and internal motivation. Games also encourage verbal rehearsal and collaborative creation. Additionally, games seem to promote idea generation, character development and other narrative and personal-imaginative genre features, while in factual writing, games can also develop an incoherent writing attitude. While the results seem rather encouraging, there is a lack of discussion regarding how the transfer of learning can be supported.

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Publication Details

Journal
Seminar net
Published
2024-12-20
DOI
https://doi.org/10.7577/seminar.5712
Citations
2
Primary Topic
Education and Learning Interventions
Type
article
Field-Weighted Citation Impact
1.56
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article

Systematic Review of Research on Learning Writing Skills Using Gamification

Johanna Pentikäinen, Outi Kallionpää
2 citations
Seminar net
Education and Learning Interventions
1.56
article

Systematic Review of Research on Learning Writing Skills Using Gamification

Johanna Pentikäinen, Outi Kallionpää
article en
2 citations

Abstract

Multimodal interactive text genres, such as games, have gained wide popularity, while the reading of written texts has decreased among today’s youth, affecting their writing skills as well. In this systematic review, we investigate how games can be beneficial in writing learning. By combining and analysing the results of 11 academic articles on the gamification of writing learning, we discuss how games can support pupils’ writing processes while promoting transmedia skills. The immersive aspects of games can encourage young writers’ sense of agency, fluency and internal motivation. Games also encourage verbal rehearsal and collaborative creation. Additionally, games seem to promote idea generation, character development and other narrative and personal-imaginative genre features, while in factual writing, games can also develop an incoherent writing attitude. While the results seem rather encouraging, there is a lack of discussion regarding how the transfer of learning can be supported.

Seminar netVol. 20(2)
University of Lapland (FI)
Quality Education
Openalex Percentile: Top 11%
Education and Learning Interventions
1.56
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