Quantum algorithm for collisionless Boltzmann simulation of self-gravitating systems

The collisionless Boltzmann equation (CBE) is a fundamental equation that governs the dynamics of a broad range of astrophysical systems from space plasma to star clusters and galaxies. It is computationally expensive to integrate the CBE directly in a multi-dimensional phase space, and thus the applications to realistic astrophysical problems have been limited so far. Recently, Todorova & Steijl (2020) proposed an efficient quantum algorithm to solve the CBE with significantly reduced computational complexity. We extend the algorithm to perform quantum simulations of self-gravitating systems, incorporating the method to calculate gravity with the major Fourier modes of the density distribution extracted from the solution-encoding quantum state. Our method improves the dependency of time and space complexities on N v , the number of grid points in each velocity coordinate, compared to the classical simulation methods. We then conduct some numerical demonstrations of our method. We first run a 1+1 dimensional test calculation of free streaming motion on 64 × 64 grids using 13 simulated qubits and validate our method. We then perform simulations of Jeans collapse, and compare the result with analytic and linear theory calculations. It will thus allow us to perform large-scale CBE simulations on future quantum computers. • We propose a quantum algorithm for solving Boltzmann equation. • Reservoir method is improved to be able to simulate variable force field systems. • Quantum Fourier transform and tomography enables efficient information extraction. • Test calculations assuming noiseless 13 qubits have been conducted.

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Publication Details

Journal
Computers & Fluids
Published
2024-12-19
DOI
https://doi.org/10.1016/j.compfluid.2024.106527
Primary Topic
Quantum Mechanics and Applications
Type
article
Field-Weighted Citation Impact
0.00

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article

Quantum algorithm for collisionless Boltzmann simulation of self-gravitating systems

Fumio Uchida, Kotaro Fujisawa, Soichiro Yamazaki, Koichi Miyamoto et al.
Computers & Fluids
Quantum Mechanics and Applications
article

Quantum algorithm for collisionless Boltzmann simulation of self-gravitating systems

Fumio Uchida, Kotaro Fujisawa, Soichiro Yamazaki, Koichi Miyamoto, Naoki Yoshida
article en

Abstract

The collisionless Boltzmann equation (CBE) is a fundamental equation that governs the dynamics of a broad range of astrophysical systems from space plasma to star clusters and galaxies. It is computationally expensive to integrate the CBE directly in a multi-dimensional phase space, and thus the applications to realistic astrophysical problems have been limited so far. Recently, Todorova & Steijl (2020) proposed an efficient quantum algorithm to solve the CBE with significantly reduced computational complexity. We extend the algorithm to perform quantum simulations of self-gravitating systems, incorporating the method to calculate gravity with the major Fourier modes of the density distribution extracted from the solution-encoding quantum state. Our method improves the dependency of time and space complexities on N v , the number of grid points in each velocity coordinate, compared to the classical simulation methods. We then conduct some numerical demonstrations of our method. We first run a 1+1 dimensional test calculation of free streaming motion on 64 × 64 grids using 13 simulated qubits and validate our method. We then perform simulations of Jeans collapse, and compare the result with analytic and linear theory calculations. It will thus allow us to perform large-scale CBE simulations on future quantum computers. • We propose a quantum algorithm for solving Boltzmann equation. • Reservoir method is improved to be able to simulate variable force field systems. • Quantum Fourier transform and tomography enables efficient information extraction. • Test calculations assuming noiseless 13 qubits have been conducted.

Computers & FluidsVol. 288
High Energy Accelerator Research Organization (JP), Tokyo University of the Arts (JP), Kavli Institute for the Physics and Mathematics of the Universe (JP), The University of Tokyo (JP), The University of Osaka (JP)
Japan Science and Technology Corporation, Ministry of Education, Culture, Sports, Science and Technology, University of Tokyo, Japan Society for the Promotion of Science
Openalex Percentile: Top 78%
Quantum Mechanics and Applications
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