Personalized content, engagement, and monetization in a mobile puzzle game

Digital technologies have reduced the cost of collecting detailed information on consumer characteristics and behavior. Despite the large literature on the consequences of using these data to personalize prices, little is known about content personalization. Using detailed player-level data from a mobile puzzle game and a novel structural model of player behavior, we investigate the effects on revenue of personalizing game difficulty using observable player characteristics. Our results show that, while average difficulty across players is successfully set by the game developer to maximize revenue, personalization can further increase revenue by 71%. Personalized difficulty leads to an overall increase in player engagement and, consequently, revenue generation in the form of in-app purchases. Although the largest relative increase in revenue comes from the smallest spenders, most of the absolute increase in revenue comes from a further increase in spending by the largest spenders.

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Publication Details

Journal
International Journal of Industrial Organization
Published
2024-12-19
DOI
https://doi.org/10.1016/j.ijindorg.2024.103128
Citations
2
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
2.26
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article

Personalized content, engagement, and monetization in a mobile puzzle game

Christian Helmers, Julian Runge, Alessandro Iaria, Louis-Daniel Pape et al.
2 citations
International Journal of Industrial Organization
Digital Games and Media
2.26
article

Personalized content, engagement, and monetization in a mobile puzzle game

Christian Helmers, Julian Runge, Alessandro Iaria, Louis-Daniel Pape, Stefan Wagner
article en
2 citations

Abstract

Digital technologies have reduced the cost of collecting detailed information on consumer characteristics and behavior. Despite the large literature on the consequences of using these data to personalize prices, little is known about content personalization. Using detailed player-level data from a mobile puzzle game and a novel structural model of player behavior, we investigate the effects on revenue of personalizing game difficulty using observable player characteristics. Our results show that, while average difficulty across players is successfully set by the game developer to maximize revenue, personalization can further increase revenue by 71%. Personalized difficulty leads to an overall increase in player engagement and, consequently, revenue generation in the form of in-app purchases. Although the largest relative increase in revenue comes from the smallest spenders, most of the absolute increase in revenue comes from a further increase in spending by the largest spenders.

International Journal of Industrial OrganizationVol. 98
Northwestern University (US), Télécom Paris (FR), Center for Economic and Policy Research (US), Santa Clara University (US), Orange (France) (FR), University of Bristol (GB), European School of Management and Technology (DE), KU Leuven (BE)
Decent work and economic growth
Openalex Percentile: Top 9%
Digital Games and Media
2.26
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