Using RoblockLLy in the Classroom: Bridging the Gap in Computer Science Education Through Robotics Simulation

RoblockLLy is an educational robotics simulator designed for primary and secondary school students, whose goal is to increase their interest in science, technology, engineering, and mathematics. In the particular case of computer science, it allows developing computational thinking skills. It has been designed with ease of use in mind. This free tool is available through a web browser and does not need a complex installation or specific hardware requirements, allowing educational robotics to be introduced to a wide range of users by working on practical projects that will help them understand key concepts of robotics and programming. The effectiveness of RoblockLLy has been validated based on motivation, usability, and user experience criteria. The tool was validated with 212 secondary school students (12–16 years old). Specifically, motivation was measured with the Intrinsic Motivation Inventory, usability with the System Usability Scale, and user experience with the User Experience Questionnaire. Generally speaking, the results demonstrate that students perceived RoblockLLy as a novel and interesting tool. The ratings for usability were predominantly positive, although a few students indicated a preference for expert assistance. The overall rating of the user experience was positive as well, yet notable differences in attitudes toward motivation and usability were observed between genders.

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Publication Details

Journal
IEEE Transactions on Learning Technologies
Published
2024-12-19
DOI
https://doi.org/10.1109/tlt.2024.3520329
Citations
1
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
0.41
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article

Using RoblockLLy in the Classroom: Bridging the Gap in Computer Science Education Through Robotics Simulation

Rafael Herrero‐Álvarez, Coromoto León, Eduardo Segredo, Gara Miranda et al.
1 citations
IEEE Transactions on Learning Technologies
Teaching and Learning Programming
0.41
article

Using RoblockLLy in the Classroom: Bridging the Gap in Computer Science Education Through Robotics Simulation

Rafael Herrero‐Álvarez, Coromoto León, Eduardo Segredo, Gara Miranda, Rafael Arnay
article en
1 citations

Abstract

RoblockLLy is an educational robotics simulator designed for primary and secondary school students, whose goal is to increase their interest in science, technology, engineering, and mathematics. In the particular case of computer science, it allows developing computational thinking skills. It has been designed with ease of use in mind. This free tool is available through a web browser and does not need a complex installation or specific hardware requirements, allowing educational robotics to be introduced to a wide range of users by working on practical projects that will help them understand key concepts of robotics and programming. The effectiveness of RoblockLLy has been validated based on motivation, usability, and user experience criteria. The tool was validated with 212 secondary school students (12–16 years old). Specifically, motivation was measured with the Intrinsic Motivation Inventory, usability with the System Usability Scale, and user experience with the User Experience Questionnaire. Generally speaking, the results demonstrate that students perceived RoblockLLy as a novel and interesting tool. The ratings for usability were predominantly positive, although a few students indicated a preference for expert assistance. The overall rating of the user experience was positive as well, yet notable differences in attitudes toward motivation and usability were observed between genders.

IEEE Transactions on Learning TechnologiesVol. 18
Universidad de La Laguna (ES)
Openalex Percentile: Top 24%
Teaching and Learning Programming
0.41
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