Leveraging Gamified Learning for L2 English Learners: Exploring Motivational, Performance, and Metacognitive Effects in a Multilingual Setting

This paper explores the potential of gamified learning platforms to enhance motivation, engagement, performance, and metacognitive awareness in General English Learners (L2) within a multilingual setting. The research examines how different gamified elements influence language learner outcomes through the lens of self-regulated learning theory and metacognitive awareness. By analysing existing research and secondary sources, the paper proposes strategies for adapting platforms to cater to diverse language backgrounds and learning styles. Additionally, it investigates the challenges of integrating gamified learning with traditional curriculum and assessment practices. The overall aim is to identify beneficial features of gamified learning for L2 learners and contribute to the development of effective strategies for incorporating gamified learning into L2 English education in a multilingual setting.

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Publication Details

Journal
Kristu Jayanti Journal of Humanities and Social Sciences (KJHSS)
Published
2024-12-18
DOI
https://doi.org/10.59176/kjhss.v4i0.2419
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Leveraging Gamified Learning for L2 English Learners: Exploring Motivational, Performance, and Metacognitive Effects in a Multilingual Setting

K.R. MOHAN AJITH
Kristu Jayanti Journal of Humanities and Social Sciences (KJHSS)
Educational Games and Gamification
article

Leveraging Gamified Learning for L2 English Learners: Exploring Motivational, Performance, and Metacognitive Effects in a Multilingual Setting

K.R. MOHAN AJITH
article en

Abstract

This paper explores the potential of gamified learning platforms to enhance motivation, engagement, performance, and metacognitive awareness in General English Learners (L2) within a multilingual setting. The research examines how different gamified elements influence language learner outcomes through the lens of self-regulated learning theory and metacognitive awareness. By analysing existing research and secondary sources, the paper proposes strategies for adapting platforms to cater to diverse language backgrounds and learning styles. Additionally, it investigates the challenges of integrating gamified learning with traditional curriculum and assessment practices. The overall aim is to identify beneficial features of gamified learning for L2 learners and contribute to the development of effective strategies for incorporating gamified learning into L2 English education in a multilingual setting.

Kristu Jayanti Journal of Humanities and Social Sciences (KJHSS)Vol. 4
Presidency University (BD)
Openalex Percentile: Top 70%
Educational Games and Gamification
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Leveraging Gamified Learning for L2 English Learners: Exploring Motivational, Performance, and Metacognitive Effects in a Multilingual Setting — K.R. MOHAN AJITH · Kristu Jayanti Journal of Humanities and Social Sciences (KJHSS) (2024) | TGRS Research Map | TGRS