The Phenomenon of Video Games: the Production of Digital Media of Everyday Life

Objective: The goal of this work is to explore video games as key determinants of the modern social environment and their impact on everyday life. Theoretical Framework: The study draws on the conceptual frameworks of J. Huizinga and R. Caillois, who identified play as a central aspect of human life. According to this view, all human activities have a playful element, influencing thought, perception, and worldview. Games, while evolving externally, maintain a core social function throughout history. Method: We apply Huizinga's approach to analyze how digital media transform the social, cognitive, and existential dimensions of life. Additionally, the concept of the "gamer-body" is developed using M. Merleau-Ponty's phenomenological-existential approach, focusing on the body's role in cognition and existence. Results and Discussion: Video games unite people, raise ethical and social issues, and enhance the individual’s spiritual journey. They confront players with their own alterable nature, acting as a "portal" through which they discover their essence. Over time, video games have increasingly influenced the real world, transforming everyday life with competitive interactions, rating systems, and digital interfaces. The physical and cognitive functions of individuals are reshaped by these technologies, making digital presence an existential necessity.

Authors

Publication Details

Journal
Journal of Lifestyle and SDGs Review
Published
2024-12-18
DOI
https://doi.org/10.47172/2965-730x.sdgsreview.v5.n02.pe04046
Citations
2
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
2.26

Funders

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article

The Phenomenon of Video Games: the Production of Digital Media of Everyday Life

Evgeniya Nikolaeva, Mikhail Nekrasov, Elena Kuzmina, Mikhail Nikolaev et al.
2 citations
Journal of Lifestyle and SDGs Review
Impact of Technology on Adolescents
2.26
article

The Phenomenon of Video Games: the Production of Digital Media of Everyday Life

Evgeniya Nikolaeva, Mikhail Nekrasov, Elena Kuzmina, Mikhail Nikolaev, Nataliya Soldatova
article en
2 citations

Abstract

Objective: The goal of this work is to explore video games as key determinants of the modern social environment and their impact on everyday life. Theoretical Framework: The study draws on the conceptual frameworks of J. Huizinga and R. Caillois, who identified play as a central aspect of human life. According to this view, all human activities have a playful element, influencing thought, perception, and worldview. Games, while evolving externally, maintain a core social function throughout history. Method: We apply Huizinga's approach to analyze how digital media transform the social, cognitive, and existential dimensions of life. Additionally, the concept of the "gamer-body" is developed using M. Merleau-Ponty's phenomenological-existential approach, focusing on the body's role in cognition and existence. Results and Discussion: Video games unite people, raise ethical and social issues, and enhance the individual’s spiritual journey. They confront players with their own alterable nature, acting as a "portal" through which they discover their essence. Over time, video games have increasingly influenced the real world, transforming everyday life with competitive interactions, rating systems, and digital interfaces. The physical and cognitive functions of individuals are reshaped by these technologies, making digital presence an existential necessity.

Journal of Lifestyle and SDGs ReviewVol. 5(2)
Kazan Federal University
Openalex Percentile: Top 9%
Impact of Technology on Adolescents
2.26
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The Phenomenon of Video Games: the Production of Digital Media of Everyday Life — Evgeniya Nikolaeva, Mikhail Nekrasov, et al. · Journal of Lifestyle and SDGs Review (2024) | TGRS Research Map | TGRS