Appearance-Preserving Scene Aggregation for Level-of-Detail Rendering

Creating an appearance-preserving level-of-detail (LoD) representation for arbitrary 3D scenes is a challenging problem. The appearance of a scene is an intricate combination of both geometry and material models and is further complicated by correlation due to the spatial configuration of scene elements. We present a novel volumetric representation for the aggregated appearance of complex scenes and a pipeline for LoD generation and rendering. The core of our representation is the Aggregated Bidirectional Scattering Distribution Function (ABSDF) that summarizes the far-field appearance of all surfaces inside a voxel. We propose a closed-form factorization of the ABSDF that accounts for spatially varying and orientation-varying material parameters. We tackle the challenge of capturing the correlation existing locally within a voxel and globally across different parts of the scene. Our method faithfully reproduces appearance and achieves higher quality than existing scene filtering methods. The memory footprint and rendering cost of our representation are decoupled from the original scene complexity.

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Publication Details

Journal
ACM Transactions on Graphics
Published
2024-12-19
DOI
https://doi.org/10.1145/3708343
Citations
3
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
1.90

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article

Appearance-Preserving Scene Aggregation for Level-of-Detail Rendering

Ravi Ramamoorthi, Pradeep Sen, Ling‐Qi Yan, Yang Zhou et al.
3 citations
ACM Transactions on Graphics
Computer Graphics and Visualization Techniques
1.90
article

Appearance-Preserving Scene Aggregation for Level-of-Detail Rendering

Ravi Ramamoorthi, Pradeep Sen, Ling‐Qi Yan, Yang Zhou, Tao Huang
article en
3 citations

Abstract

Creating an appearance-preserving level-of-detail (LoD) representation for arbitrary 3D scenes is a challenging problem. The appearance of a scene is an intricate combination of both geometry and material models and is further complicated by correlation due to the spatial configuration of scene elements. We present a novel volumetric representation for the aggregated appearance of complex scenes and a pipeline for LoD generation and rendering. The core of our representation is the Aggregated Bidirectional Scattering Distribution Function (ABSDF) that summarizes the far-field appearance of all surfaces inside a voxel. We propose a closed-form factorization of the ABSDF that accounts for spatially varying and orientation-varying material parameters. We tackle the challenge of capturing the correlation existing locally within a voxel and globally across different parts of the scene. Our method faithfully reproduces appearance and achieves higher quality than existing scene filtering methods. The memory footprint and rendering cost of our representation are decoupled from the original scene complexity.

ACM Transactions on GraphicsVol. 44(1)
University of California, Santa Barbara (US), University of California San Diego (US)
National Science Foundation
Openalex Percentile: Top 8%
Computer Graphics and Visualization Techniques
1.90
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