INTERAKSI DIGITAL MELALUI VIDEO ANIMASI 2D BANGUN RUANG UNTUK SISWA SEKOLAH DASAR

Digital interaction through 2D animation videos provides an engaging and effective learning method for elementary school students, particularly in understanding geometric shapes. This community service project aims to develop innovative learning media in the form of interactive 2D animation videos to help students visualize the characteristics of geometric shapes clearly and enjoyably. The development process involves several stages, including needs analysis, design, production, and evaluation of the media's effectiveness in enhancing students' comprehension. The results indicate that the use of interactive 2D animation videos improves learning interest, concept understanding, and student participation during the learning process. Teachers also appreciated this media as a relevant and curriculum-aligned teaching aid. It is expected that this media can serve as an inclusive and easily applicable technology-based learning solution in various elementary educational settings.

Authors

Publication Details

Journal
BESIRU Jurnal Pengabdian Masyarakat
Published
2024-12-20
DOI
https://doi.org/10.62335/09218t06
Citations
1
Primary Topic
Computer Science and Engineering
Type
article
Field-Weighted Citation Impact
0.35
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article

INTERAKSI DIGITAL MELALUI VIDEO ANIMASI 2D BANGUN RUANG UNTUK SISWA SEKOLAH DASAR

Merina Pratiwi, Amiroel Oemara Syarief, Indra Kurniawan
1 citations
BESIRU Jurnal Pengabdian Masyarakat
Computer Science and Engineering
0.35
article

INTERAKSI DIGITAL MELALUI VIDEO ANIMASI 2D BANGUN RUANG UNTUK SISWA SEKOLAH DASAR

Merina Pratiwi, Amiroel Oemara Syarief, Indra Kurniawan
article en
1 citations

Abstract

Digital interaction through 2D animation videos provides an engaging and effective learning method for elementary school students, particularly in understanding geometric shapes. This community service project aims to develop innovative learning media in the form of interactive 2D animation videos to help students visualize the characteristics of geometric shapes clearly and enjoyably. The development process involves several stages, including needs analysis, design, production, and evaluation of the media's effectiveness in enhancing students' comprehension. The results indicate that the use of interactive 2D animation videos improves learning interest, concept understanding, and student participation during the learning process. Teachers also appreciated this media as a relevant and curriculum-aligned teaching aid. It is expected that this media can serve as an inclusive and easily applicable technology-based learning solution in various elementary educational settings.

BESIRU Jurnal Pengabdian MasyarakatVol. 1(12)
Quality Education
Openalex Percentile: Top 30%
Computer Science and Engineering
0.35
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