The Use of Interactive LKPD to Improve Student Learning Outcomes in Science Learning Related to the Material of the Life Cycle of Living Things in Class III SDN Sangen 01

This research aims to determine the use of interactive LKPD in improving student learning outcomes in science learning with the topic of recognizing the cycles of living things in class III at SDN Sangen 01. This research uses the class action research (PTK) method. The number of students in this study was 8 class III students at SDN Sangen 01, consisting of 3 male students and 5 female students. This research was carried out in two cycles and began with pre-cycle actions. Each cycle is carried out with planning, implementation and reflection activities. Based on the results of this research, it shows that student learning outcomes in this pre-cycle action are still low with an average score of 60 and learning completeness of 37.5%. In the first cycle stage, it shows that student learning outcomes are quite good because there is an increase with an average score of 76 and learning completeness of 62.5%. Meanwhile, in the second cycle stage, data was obtained that student learning outcomes were higher than the previous cycle, with an average score of 83 and learning completeness of 87.5%. Students' responses to the use of interactive LKPD were initially from adequate to very feasible and the learning process was included in the good category. Based on this, the use of LKPD can improve student learning outcomes regarding material about the cycles of living things in class III at SDN Sangen 01.This research aims to determine the use of interactive LKPD in improving student learning outcomes in science learning with the topic of recognizing the cycles of living things in class III at SDN Sangen 01. This research uses the class action research (PTK) method. The number of students in this study was 8 class III students at SDN Sangen 01, consisting of 3 male students and 5 female students. This research was carried out in two cycles and began with pre-cycle actions. Each cycle is carried out with planning, implementation and reflection activities. Based on the results of this research, it shows that student learning outcomes in this pre-cycle action are still low with an average score of 60 and learning completeness of 37.5%. In the first cycle stage, it shows that student learning outcomes are quite good because there is an increase with an average score of 76 and learning completeness of 62.5%. Meanwhile, in the second cycle stage, data was obtained that student learning outcomes were higher than the previous cycle, with an average score of 83 and learning completeness of 87.5%. Students' responses to the use of interactive LKPD were initially from adequate to very feasible and the learning process was included in the good category. Based on this, the use of LKPD can improve student learning outcomes regarding material about the cycles of living things in class III at SDN Sangen 01.

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Publication Details

Journal
Florea Jurnal Biologi dan Pembelajarannya
Published
2024-11-30
DOI
https://doi.org/10.25273/florea.v11i2.21186
Primary Topic
STEM Education
Type
article
Field-Weighted Citation Impact
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article

The Use of Interactive LKPD to Improve Student Learning Outcomes in Science Learning Related to the Material of the Life Cycle of Living Things in Class III SDN Sangen 01

Sri Utami, Yunita Nisrina Huwaidah, Raden Syaifuddin
Florea Jurnal Biologi dan Pembelajarannya
STEM Education
article

The Use of Interactive LKPD to Improve Student Learning Outcomes in Science Learning Related to the Material of the Life Cycle of Living Things in Class III SDN Sangen 01

Sri Utami, Yunita Nisrina Huwaidah, Raden Syaifuddin
article en

Abstract

This research aims to determine the use of interactive LKPD in improving student learning outcomes in science learning with the topic of recognizing the cycles of living things in class III at SDN Sangen 01. This research uses the class action research (PTK) method. The number of students in this study was 8 class III students at SDN Sangen 01, consisting of 3 male students and 5 female students. This research was carried out in two cycles and began with pre-cycle actions. Each cycle is carried out with planning, implementation and reflection activities. Based on the results of this research, it shows that student learning outcomes in this pre-cycle action are still low with an average score of 60 and learning completeness of 37.5%. In the first cycle stage, it shows that student learning outcomes are quite good because there is an increase with an average score of 76 and learning completeness of 62.5%. Meanwhile, in the second cycle stage, data was obtained that student learning outcomes were higher than the previous cycle, with an average score of 83 and learning completeness of 87.5%. Students' responses to the use of interactive LKPD were initially from adequate to very feasible and the learning process was included in the good category. Based on this, the use of LKPD can improve student learning outcomes regarding material about the cycles of living things in class III at SDN Sangen 01.This research aims to determine the use of interactive LKPD in improving student learning outcomes in science learning with the topic of recognizing the cycles of living things in class III at SDN Sangen 01. This research uses the class action research (PTK) method. The number of students in this study was 8 class III students at SDN Sangen 01, consisting of 3 male students and 5 female students. This research was carried out in two cycles and began with pre-cycle actions. Each cycle is carried out with planning, implementation and reflection activities. Based on the results of this research, it shows that student learning outcomes in this pre-cycle action are still low with an average score of 60 and learning completeness of 37.5%. In the first cycle stage, it shows that student learning outcomes are quite good because there is an increase with an average score of 76 and learning completeness of 62.5%. Meanwhile, in the second cycle stage, data was obtained that student learning outcomes were higher than the previous cycle, with an average score of 83 and learning completeness of 87.5%. Students' responses to the use of interactive LKPD were initially from adequate to very feasible and the learning process was included in the good category. Based on this, the use of LKPD can improve student learning outcomes regarding material about the cycles of living things in class III at SDN Sangen 01.

Florea Jurnal Biologi dan PembelajarannyaVol. 11(2)
SANE Mental Health Charity (GB), UIN Sunan Ampel Surabaya (ID), Universitas PGRI Madiun (ID)
Openalex Percentile: Top 67%
STEM Education
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