A methodology for game studies in five steps: adapting game analysis for the Brazilian context

In this paper, we present a methodological approach for the study of games, which takes Aarseth's game analysis (2003) as a starting point. Being in development for over four years, the proposed approach helped shape 32 student research projects, carried out (or still ongoing) in the context of a research laboratory in the Brazilian Northeast. Initially, we will discuss the contexts and motivations for proposing a didactic methodological approach, one of simple adoption and understanding, for application with a student body with little or no previous contact with scientific research practices. Then, we will present and detail the five steps that constitute the core of this game analysis proposition.

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Publication Details

Journal
Obra digital
Published
2024-12-19
DOI
https://doi.org/10.25029/od.2024.418.26
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

A methodology for game studies in five steps: adapting game analysis for the Brazilian context

Nilson Valdevino Soares
Obra digital
Digital Games and Media
article

A methodology for game studies in five steps: adapting game analysis for the Brazilian context

Nilson Valdevino Soares
article en

Abstract

In this paper, we present a methodological approach for the study of games, which takes Aarseth's game analysis (2003) as a starting point. Being in development for over four years, the proposed approach helped shape 32 student research projects, carried out (or still ongoing) in the context of a research laboratory in the Brazilian Northeast. Initially, we will discuss the contexts and motivations for proposing a didactic methodological approach, one of simple adoption and understanding, for application with a student body with little or no previous contact with scientific research practices. Then, we will present and detail the five steps that constitute the core of this game analysis proposition.

Obra digital(26)
Pontifícia Universidade Católica de São Paulo (BR)
Openalex Percentile: Top 62%
Digital Games and Media
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