Analysis of Search and Multi-Agent Algorithms in the Pac-Man Game

This paper examines the performance of search and multi-agent algorithms within the context of the Pac-Man game. The game is used as a platform to simulate autonomous system management tasks, where an agent must complete missions in a two-dimensional space while avoiding dynamic obstacles. Classical search algorithms such as A* and BFS, along with multi-agent approaches like Alpha-Beta, Expectimax, and Monte Carlo Tree Search (MCTS), are analyzed in terms of their effectiveness under different maze complexities and game conditions. The study explores how maze size, ghost behaviors, and environmental dynamics influence the performance of each algorithm, particularly in terms of execution time, score, and win percentage.

Authors

Publication Details

Journal
Control Systems and Computers
Published
2024-12-01
DOI
https://doi.org/10.15407/csc.2024.04.019
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.00
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article

Analysis of Search and Multi-Agent Algorithms in the Pac-Man Game

Vladimir Yanovsky, Artem Novikov
Control Systems and Computers
Artificial Intelligence in Games
article

Analysis of Search and Multi-Agent Algorithms in the Pac-Man Game

Vladimir Yanovsky, Artem Novikov
article en

Abstract

This paper examines the performance of search and multi-agent algorithms within the context of the Pac-Man game. The game is used as a platform to simulate autonomous system management tasks, where an agent must complete missions in a two-dimensional space while avoiding dynamic obstacles. Classical search algorithms such as A* and BFS, along with multi-agent approaches like Alpha-Beta, Expectimax, and Monte Carlo Tree Search (MCTS), are analyzed in terms of their effectiveness under different maze complexities and game conditions. The study explores how maze size, ghost behaviors, and environmental dynamics influence the performance of each algorithm, particularly in terms of execution time, score, and win percentage.

Control Systems and Computers(4 (308))
Openalex Percentile: Top 79%
Artificial Intelligence in Games
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